IO Interactive Hesitant to Publish More Games Following MindsEye's Troubled Launch
MindsEye has faced criticism and poor reception following its release, leading IO Interactive's CEO to express reluctance to partner with other studios in the future.
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MindsEye has faced criticism and poor reception following its release, leading IO Interactive's CEO to express reluctance to partner with other studios in the future.
Obsidian Entertainment's development of The Outer Worlds 2 continues, highlighting the irony of their situation under Microsoft while promising creative freedom.
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T-Minus Zero, founded by Rich Vogel, is closed just two years after its establishment due to NetEase's reassessment of business priorities.
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Epic Games' CEO addresses the concerns regarding Unreal Engine 5's performance, emphasizing the importance of the development process over the hardware specifications.
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Writers address critiques of Borderlands 3, expressing intent to ground humor in reality in the upcoming Borderlands 4.
CD Projekt Red has shared optimistic updates on the development of The Witcher 4 and Cyberpunk 2, indicating significant progress and increasing team sizes for both projects.
Michael Douse from Larian Studios discusses the AAA gaming industry's over-reliance on data and how indie developers excel at following their gut instincts.
Former BioWare producer Mark Darrah speculates that the original Dragon Age 4 could have fared better if released earlier.
Team Cherry co-founders shared the reasons behind the delay and their decision to remain quiet about Hollow Knight: Silksong during its development.
The team behind Infinity Nikki expresses frustration over content leaks and presents a playful but stern warning to fans.
The developers behind Marvel Rivals have received the green light to create their own characters, prompting questions about the direction of the game.
A recent Google survey indicates a significant adoption of AI among game developers, leading to enhanced efficiency and creative processes.
Former BioWare producer Mark Darrah discusses the challenges faced during the launch of Dragon Age 2 and the studio's approach to fan expectations.

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