Marvel Rivals Developers to Create Original Characters: A Controversial Move
The developers behind Marvel Rivals have received the green light to create their own characters, prompting questions about the direction of the game.
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The developers behind Marvel Rivals have received the green light to create their own characters, prompting questions about the direction of the game.
A recent Google survey indicates a significant adoption of AI among game developers, leading to enhanced efficiency and creative processes.
Former BioWare producer Mark Darrah discusses the challenges faced during the launch of Dragon Age 2 and the studio's approach to fan expectations.
Mark Darrah reveals his insights on the troubled development of BioWare's Dragon Age project, Veilguard, in a recent interview.
The director of Monster Hunter Wilds discusses addressing CPU load concerns while maintaining game performance amidst player criticism.
Brian Hicks emphasizes the need for survival games to let players manipulate game variables to enhance their experience.
Mark Darrah discusses the challenges faced by BioWare during his tenure, highlighting issues of talent retention and project management.
An interview with Qiwei Liang, CEO of S-Game, reveals his philosophy on game development where creativity trumps profit.
Battlefield 6's design director addresses the heated discussions surrounding the game's map dimensions, asserting that size is not the sole measure of quality.
John Romero reflects on a pivotal moment in gaming history where he could have co-founded Looking Glass Studios.
Despite the success of Clair Obscur: Expedition 33, the game's director believes turn-based RPGs still face prejudice in a market favoring real-time action.
Tencent appears to be taking significant measures to distance its upcoming survival game from potential legal disputes with Sony.
EA's executive producer discusses the rationale behind the villain in Battlefield 6 and its lack of political messaging.
A former executive producer at BioWare discusses the tumultuous development of Anthem and how the initial vision led to significant challenges.
Battlefield 6 developers are making strategic changes to map layouts by closely observing player behavior and gameplay patterns.
Discover how a colonoscopy video became an unexpected resource for creating iconic alien doors in System Shock 2.
The team behind Clair Obscur: Expedition 33 emphasizes the effectiveness of a small studio and their intentions on remaining compact.
The Skyblivion team announces significant updates, including the addition of an expansive dungeon and reimagined locations from Oblivion.
John Romero discusses the significance of the development period for Wolfenstein 3D, highlighting how it marked a shift in game development for id Software.
Tim Cain discusses the challenges of remastering the classic RPG, Arcanum: Of Steamworks and Magick Obscura, and explores its potential revival amidst legal and financial hurdles.

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