
Larian's Publishing Chief Critiques AAA Games for Lack of Gut Instinct and Innovation
Michael Douse from Larian Studios discusses the AAA gaming industry's over-reliance on data and how indie developers excel at following their gut instincts.
Michael Douse, the head of publishing at Larian Studios, has openly shared his insights regarding the contemporary state of the video game industry, particularly focusing on the AAA segment’s hesitance to innovate driven by data reliance. According to Douse, the increasing obsession with data analytics has eradicated the intuitive approach that is essential for creative expression in game design.
Quote: “If you can’t rely on data and you’ve lost the institutional ‘gut instinct’ that drives the furore of expression (that defines a game), you get stuck.”
This conversation was sparked by Douse’s praise for the game Mafia: The Old Country, where he noted that smaller scale productions often feel more refined and narratively robust than their AAA counterparts. He emphasized that the industry’s fear of risk leads to stagnation, as large companies are compelled to keep shareholders satisfied, often at the cost of creativity.
Douse asserts that while AAA games often focus on graphical advancements, the true design innovation arises from indie studios using their instincts rather than data analysis. He pointed out that Larian Studios successfully blends the two approaches, pursuing specific creative visions while continuing to innovate across their franchises.
This discussion underscores the contrasting dynamics between indie developers, who thrive on creativity and risk-taking, and AAA studios, which often become overly cautious and data-driven in their design philosophies, leading to a compelling dialogue on the future of gaming.