Discovering Talent for Clair Obscur: Expedition 33
The creative duo behind Clair Obscur: Expedition 33 harnessed Soundcloud and Reddit to build their remarkable team.
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The creative duo behind Clair Obscur: Expedition 33 harnessed Soundcloud and Reddit to build their remarkable team.
Starbreeze Studios takes over the publishing responsibilities for Payday 3 from Plaion, promising a renewed focus on content creation.
The original developers of Oblivion come together to watch a documentary about its making, sharing their insights and emotions during the viewing.
The creator of Stardew Valley reflects on how his game inspired a new generation and his limited experience with other farming sims.
In a recent conversation, Stardew Valley creator Eric Barone shares his thoughts on chess and the potential for innovative game concepts.
Eric Barone discusses how he wishes he had portrayed the character Pierre in a more nuanced manner.
Eric Barone shares his thoughts on the character arcs in Stardew Valley, expressing regrets over their development while appreciating the open-ended aspects of the game.
Eric Barone reflects on the themes of human sustenance in Stardew Valley and the creative exploration in his upcoming game, Haunted Chocolatier.
Bethesda's surprise release of Oblivion Remastered has brought concerns from indie developers about its impact on their sales.
Eric Barone, creator of Stardew Valley, expresses his dedication to developing his new game Haunted Chocolatier, putting Stardew on hold.
Emerick Gibson's 'Iron Mandate' transitions from early access to a free-to-play model, reflecting on its development hurdles.
Swen Vincke emphasizes that studios obsessed with AI will not gain a competitive edge, since AI tools will eventually be accessible to everyone.
Discover the intriguing cut content from Dark Souls 2 featuring a colossal hermit crab potentially capable of intense gameplay.
As Manor Lords enters its second year in early access, developer Slavic Magic outlines exciting new features, AI advancements, and an expanding team.
Larian Studios founder Swen Vincke discusses the upcoming sequel to Baldur's Gate 3, expressing hope to showcase it by the end of the decade.
Larian Studios is expanding its narrative team to enhance future game storytelling, focusing on thorough planning for upcoming titles.
A Fallout 3 remaster is being discussed among its original designers, who want to improve gameplay mechanics that were criticized in the original release.
Ubisoft has made its internal colorblindness simulation tool, Chroma, publicly available to promote accessibility in gaming.
The developers behind The Ascent are working on a new first-person game that emphasizes player creativity.
Mark Darrah, a former executive at BioWare, shares insights on the muted influence of Baldur's Gate 3 on game development trends.
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