Head of Elder Scrolls Online Studio Reflects on Microsoft’s Recent Layoffs: A Tough Time for the Team
The aftermath of Microsoft's severe layoffs impacted Zenimax Online Studios, raising emotional challenges for the team.
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The aftermath of Microsoft's severe layoffs impacted Zenimax Online Studios, raising emotional challenges for the team.
Luca Galante, the mind behind Vampire Survivors, reflects on the gaming industry and his motivations for starting his own publishing company.
The developer of Balatro has announced that its highly anticipated 1.1 update will not be released until 2026, citing personal burnout as the reason.
Naughty Dog's Neil Druckmann reveals that the upcoming title could lead the studio's production history in terms of budget.
An ex-BioWare producer shares insights on the chaotic development of Anthem and the problematic integration of flight features.
The delay of Grand Theft Auto 6 brought relief to the Ghost of Yōtei development team, allowing them to focus without pressure.
Glen Schofield, creator of Dead Space, would love to make a game in the Alien universe, provided he has full creative control.
Developers clarify that the extreme challenges presented by the new tornado biome were not accidental but a design choice.
MindsEye has faced criticism and poor reception following its release, leading IO Interactive's CEO to express reluctance to partner with other studios in the future.
Obsidian Entertainment's development of The Outer Worlds 2 continues, highlighting the irony of their situation under Microsoft while promising creative freedom.
Developer Mintrocket hints at the potential for a spin-off or sequel to Dave the Diver, indicating plans for further development of the popular game.
T-Minus Zero, founded by Rich Vogel, is closed just two years after its establishment due to NetEase's reassessment of business priorities.
The developers of an upcoming RPG, Duet Night Abyss, have decided to eliminate gacha mechanics and stamina systems before the game's launch.
Battlefield 2042's player base is voicing concerns about the game not featuring a single-player campaign, especially as attention shifts towards its upcoming sequel.
Epic Games' CEO addresses the concerns regarding Unreal Engine 5's performance, emphasizing the importance of the development process over the hardware specifications.
The developer discusses how the upcoming Borderlands installment aims for equilibrium after previous missteps.
Ken Levine shares insights about the game Judas, focusing on character dynamics and choices impacting the storyline.
World of Warcraft's development team discusses plans to move away from grand cosmic stakes and focus more on personal storylines in upcoming content.
Atari has purchased the rights to five previously dormant Ubisoft games, sparking hopes for potential remasters.
Writers address critiques of Borderlands 3, expressing intent to ground humor in reality in the upcoming Borderlands 4.
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