Rebellion’s Jason Kingsley Discusses the Potential for Evil Genius 3
Rebellion CEO Jason Kingsley expresses fondness for the Evil Genius franchise while pondering its future in game design.
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Rebellion CEO Jason Kingsley expresses fondness for the Evil Genius franchise while pondering its future in game design.
In a recent interview, key figures behind Doom: The Dark Ages discussed the significant changes in the game's arsenal.
A deep dive into the journey of the indie card game Balatro, detailing its origins, developer's experiences, and the unexpected success following its release.
Firaxis has welcomed notable modder Sukrit 'Act' Tan to its team, stirring excitement among fans eager for enhancements in Civilization 7.
Rockstar Games has taken over the Australian studio Video Games Deluxe, focusing on enriching their game offerings, including the acclaimed Grand Theft Auto series.
The developer of Eternal Strands explains the rationale behind its character movement mechanics in a recently unveiled roadmap.
Davide Soliani expresses his desire to collaborate with Nintendo again after years in game development.
Hyungjun Kim shares the emotional reasons behind his shift from developing MMORPGs to creating life simulation games.
The Friends of Jimbo card pack demonstrates a significant trend in the gaming industry, with well-known developers contributing to Balatro's expansion.
The next game from the Unpacking developer, Witch Beam, is set to launch soon, with a free demo available now.
Obsidian Entertainment's CEO Feargus Urquhart shares insights about the studio's expansion and their recent success in releasing multiple games.
Jeff Gardiner discusses the last-minute balancing changes he made to Skyrim, addressing issues with AI simulation inaccuracies.
The anticipated RPG from Obsidian faced several challenges during its development, including a shift from co-op multiplayer to single-player, yet it has been met with positive reception.
A former Bethesda producer reflects on the surprising issues caused during Skyrim's development, including pesky ants casting shadows.
Recent research indicates that today’s youths prefer narratives focused on friendships rather than romance.
The Game Director of Monster Hunter Wilds highlights the importance of organic discovery in gameplay, as the game edges closer to its release.
The Chinese developer behind Delta Force emphasizes their goal of delivering enjoyable gameplay rather than making political statements regarding the U.S. military.
Liquid Swords, the studio founded by Christofer Sundberg, is dealing with layoffs as it continues work on its first game due to shifting market conditions.
A former developer shares insights on a removed feature from GTA 3 that could have made players adhere to traffic laws.
The Team Fortress 2 SDK allows creators to develop entirely new games based on the original.
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