The Launch of Europa Universalis 2: A Risky Move for Paradox's Survival
Exploring the challenging launch of Europa Universalis 2 and its implications for Paradox's future.
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Exploring the challenging launch of Europa Universalis 2 and its implications for Paradox's future.
Johan Andersson, leader of the Europa Universalis team, shares insights on the limitations of design documents in game development.
Exploring the challenges faced by the developers of Vermintide when creating a new first-person melee game.
Krafton, the publisher of Subnautica 2, has announced plans to become an 'AI-First' company, implementing significant changes to its internal operations, driven by AI integration.
Mark Roberts, co-director of Path of Exile 2, expresses confidence that the game will launch in 2026 despite previous delays. The team acknowledges the challenges faced during development, including DDoS attacks.
Explore how the classic DVD logo screensaver has evolved into a roguelike game named DVD Bounce World.
Pocketpair's John Buckley emphasizes that the new publishing branch will not work with games using generative AI, citing concerns about declining quality.
Marcus Lehto, founder of Ridgeline Games, expresses disappointment over EA's failure to credit developers for their work on Battlefield 6.
Discover the inspirations behind the co-op heist game's development and the hurdles faced by GTFO.
Amidst the challenges faced by Payday 3, Starbreeze has passed on the management of Payday 2 to Sidetrack Games, aiming to mitigate declines in player engagement.
Blizzard employees continue their struggle for workforce rights as more developers join the union.
Design director Virgil Watkins discusses the challenges of implementing a first-person mode in Arc Raiders, highlighting the game's reliance on a third-person perspective.
The developers of Battlefield 6 are navigating the divide between younger and older players as they adjust movement mechanics following feedback.
The creator of Dead Space supports AI in game development but responds critically to Elon Musk's timeline for an AI-generated game.
The development team behind Battlefield 6 is tackling a new bug that adversely affects aiming, adding to the complex challenges faced in game development.
Owlcat Games, in collaboration with other studios, launches a directory of free learning materials for game developers, designed to foster community and knowledge-sharing in the industry.
Explore the insights shared by Brian Mitsoda, the former narrative lead for Bloodlines 2, as he discusses the game's troubled development and his current projects.
Ninja Gaiden 4 directors emphasize the importance of fairness in crafting challenging games, ensuring players can reflect on their mistakes.
Josh Sawyer discusses his approach to creating believable worlds in games like Fallout and D&D, emphasizing the importance of historical grounding.
A developer for Battlefield 6 has hinted at a forthcoming update designed to improve the map selection process for players in the game's Portal mode.

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