Conflict Between BioWare's Dragon Age and Mass Effect Teams Uncovered by Former Writer
Insight into internal tensions at BioWare reveals a lack of cooperation between the teams behind Dragon Age and Mass Effect.
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Insight into internal tensions at BioWare reveals a lack of cooperation between the teams behind Dragon Age and Mass Effect.
Sloclap, the developer behind the martial arts game Sifu, announces its new 5v5 football game Rematch, priced at $30, refuting the notion that online games must be free-to-play.
After its prior game, Voidigo, fell flat, Semiwork adopted an innovative strategy with REPO, aiming for quick failure to ensure future success.
Nintendo's President asserts that while AI can aid game development, the artistry of developers remains irreplaceable.
Nubs!: Arena is a free multiplayer brawler launching soon, developed by alumni from the bankrupt Ronimo Games.
A closer look at how Animalkind shifted its genre focus during development to embrace a more creative, cottagecore experience.
Arkane's future was shaped by their cancelled Half-Life 2 spinoff, alongside an influential mentor.
A recent game jam inspired by Oblivion's lackluster persuasion wheel has led indie developers to produce innovative and quirky game concepts.
Atlus experimented with a new combat system in Metaphor: ReFantazio, aiming to simplify turn-based gameplay and reduce grind, but faced significant development challenges.
The lone developer behind the hit drug-themed simulation game Schedule 1 expressed worries about its name potentially hindering audience reach.
A game developer channels their frustration into creating 'Vindefiant', where players take on the role of a vengeful ex-employee.
Insights into a scrapped Disco Elysium expansion have surfaced, illustrating a gameplay experience through the eyes of Cuno and Cunoesse.
At GDC, an elusive game developer known as LocalThunk impresses onlookers with his gameplay, maintaining a low profile.
An insightful conversation with Tarn Adams about the unique characteristics of dwarves in Dwarf Fortress at GDC 2025.
The CEO of Take-Two Interactive, Strauss Zelnick, expresses skepticism towards AI-created games and emphasizes the need for creativity in game development.
SAG-AFTRA introduces waivers that allow game actors to participate in student projects and game jams during their strike for AI protections.
The game Avowed retains an explosive gag reminiscent of Elder Scrolls, ensuring a unique introduction to its spellcasting mechanics.
A former Bethesda artist reflects on his decision to leave the gaming giant, citing the harsh online reception of Fallout 76 as a key factor.
Krafton has addressed a recent gameplay bug in Inzoi that allowed players to run over children, describing it as highly inappropriate and quickly issuing a patch to rectify the issue.
A former developer discusses the workflow at Bethesda during the development of Starfield, highlighting the restrictions and comparing it to the creative freedom during earlier projects.
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