Behind the Design: The Unusual Inspiration for System Shock 2's Sphincter Doors
Discover how a colonoscopy video became an unexpected resource for creating iconic alien doors in System Shock 2.
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Discover how a colonoscopy video became an unexpected resource for creating iconic alien doors in System Shock 2.
The team behind Clair Obscur: Expedition 33 emphasizes the effectiveness of a small studio and their intentions on remaining compact.
The Skyblivion team announces significant updates, including the addition of an expansive dungeon and reimagined locations from Oblivion.
John Romero discusses the significance of the development period for Wolfenstein 3D, highlighting how it marked a shift in game development for id Software.
Tim Cain discusses the challenges of remastering the classic RPG, Arcanum: Of Steamworks and Magick Obscura, and explores its potential revival amidst legal and financial hurdles.
Hideo Kojima shares insights on game creation, including his refusal to play the upcoming Metal Gear Solid 3 remake, and critiques on current game industry standards.
Krafton defends its decision to delay Subnautica 2, claiming it's a testament to their rigorous milestone management despite leadership changes and legal disputes within the studio.
Itch.io is facing pressure from credit card companies to remove or manage adult content, prompting the platform to seek alternative payment processors amidst compliance challenges.
Glen Schofield, known for his work on Dead Space, reflects on his struggles to secure funding for his upcoming project and hints at possibly directing his last game.
Frost Giant Studios prepares to launch its RTS 'Stormgate' out of early access, addressing player concerns over unfinished features.
Crytek discusses how environmental design played a crucial role in making Crysis stand out from Far Cry, emphasizing the importance of mimicking nature.
The developers of Wuchang: Fallen Feathers address performance criticisms as the game garners a poor reception on Steam, promising upcoming fixes.
The studio behind Wuchang: Fallen Feathers has responded to player complaints regarding issues with performance and pre-order rewards.
A new indie title named Ironwing Valiant: Record of Astera draws inspiration from Valkyria Chronicles and aims to deliver a unique gaming experience.
The journey of famed developer Cliff Bleszinski after the closure of his studio, Boss Key Productions, and his reflections on the industry's response to its failure.
A recent report suggests that two significant Xbox exclusives will soon make their way to the PlayStation 5, revealing a strategic shift in Microsoft's publishing approach.
John Romero discusses the origins of the hunting video game genre, attributing its inception to market demands from a powerful Wal-Mart executive.
John Romero emphasizes the pivotal role of indie developers in the evolving landscape of the gaming industry.
Julian LeFay, a significant force behind the Elder Scrolls series, is leaving game development amidst a battle with cancer.
With Nintendo rolling out new eShop guidelines, indie developers are reflecting on how these changes could affect their visibility and sales compared to platforms like Steam.
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