A History Lesson Through Civilization: The Case of Emperor Basil II
Exploring the unique account of how a historical figure reshaped a key component of a popular game, revealing insights into game development.
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Exploring the unique account of how a historical figure reshaped a key component of a popular game, revealing insights into game development.
The director of Path of Exile 2, Jonathan Rogers, shares insights on how Grinding Gear Games is adapting its development strategy, balancing features and timelines across two game projects.
The new AI-powered QA Companion from Razer aims to enhance bug logging and testing in game development, facilitating smoother workflows without compromising creativity.
Mark Gerhard claims there's a concerted effort to undermine MindsEye, with allegations of financed negativity ahead of its release.
CD Projekt RED confirms that Cyberpunk 2, previously known as Project Orion, has moved into pre-production. While excitement builds for the sequel, the earliest release is projected for 2030.
EA cancels a Black Panther video game and shuts down Cliffhanger Games, citing a need to redirect their creative efforts to more profitable projects.
CD Projekt Red's approach to sensitive topics in its games is driven by a desire to convey meaningful messages, says senior quest designer Philipp Weber.
Developers of the game Clair Obscur: Expedition 33 discuss their design choices, emphasizing a shorter, more intense gameplay experience.
As Elden Ring Nightreign approaches its release, the director shares insights on the meticulous balance adjustments being made for the game.
CD Projekt Red acknowledges its evolution from an underdog to a major industry player, discussing the impact of The Witcher 3's success on their development strategy.
New Blood developers address common misconceptions surrounding game development and the collaborative nature of creating games.
Insights from Helldivers 2 and Palworld developers on the complexities of game development and player expectations.
Neil Druckmann, head of Naughty Dog, addresses criticism surrounding the newly announced game, Intergalactic: The Heretic Prophet.
An insight into the challenges that CD Projekt Red encountered while pitching The Witcher 3, highlighting remarks made by a Walmart representative.
Facepunch Studios explores quirky new concepts for Rust during hack week, including a humorous take on a dart.
Bungie's internal atmosphere is deteriorating, following a recent scandal involving unauthorized use of an artist's work in its game Marathon.
Dan Marshall reflects on the evolving landscape of indie gaming on Steam and the challenges in predicting a game's success.
Dean Hall, the founder of RocketWerkz, contests Unity's allegations regarding improper use of software licenses based on inaccurately sourced email addresses.
In a podcast, Hideo Kojima shared his innovative but impractical game ideas involving aging and forgetfulness.
A veteran of the Call of Duty franchise reflects on its evolution, suggesting the series has run out of fresh ideas.
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