Hitman 3's Development Cost Dips Dramatically Due to Strategic Design Choices
IO Interactive's CEO discusses how the development budget for Hitman 3 was significantly lower than its predecessor, emphasizing smart resource management.
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IO Interactive's CEO discusses how the development budget for Hitman 3 was significantly lower than its predecessor, emphasizing smart resource management.
Bongo Cat, a unique game on Steam, thrives in popularity despite generating minimal revenue.
The developers of Jurassic World Evolution 3 have decided to remove AI-generated scientist portraits from the game following public criticism regarding their reliance on AI for character design.
Samantha Béart, the voice actor for Karlach in Baldur's Gate 3, clarifies that fan feedback did not dictate her character's ending—plans for it were set well in advance.
After encountering burnout from larger game projects, the developers of Peak found success in scaling down their work, achieving impressive sales shortly after release.
Discover the exciting journey behind the comedy climbing game Peak, developed during a fast-paced game jam that began with a pitch in a hot tub.
After over seven years of development without a finished product, Riot Games has officially canceled the Minecraft-inspired RPG, Hytale, and is closing Hypixel Studios.
LocalThunk finally achieves 100% completion of his game, Balatro, and feels ready to craft the upcoming expansion.
Brandon Adler discusses the decision to remove the respec mechanic in The Outer Worlds 2, emphasizing the importance of player choices.
The sequel to the acclaimed game Hypnospace Outlaw, titled Dreamsettler, has been cancelled due to budget constraints and scope issues, as revealed by the lead developer.
Paradox Interactive has announced a shift in the update cadence for Stellaris 4.0 due to ongoing patch-related issues.
In a recent interview, Hideo Kojima expressed his admiration for the team behind 'Clair Obscur: Expedition 33', favoring smaller group sizes for game development.
Bungie announces a delay in the release of Marathon, stating that they require more time to refine the game based on player feedback.
Epic Games is committed to addressing performance issues in Unreal Engine 5 games, focusing on reducing stutter and hitch occurrences due to shader compilation.
Philipp Weber, the narrative director of The Witcher 4, shares valuable insights into the development philosophies that contributed to The Witcher 3's success, emphasizing creativity amidst chaos.
CD Projekt Red is moving towards a console-first approach for the development of The Witcher 4, but will also ensure PC gamers get a high-quality experience.
Dune: Awakening's PvP experiences issues with ornithopter collisions causing frustration among players. Developers are aware of the situation and are working to resolve it.
The creator of Phasmophobia shares their unexpected journey into the horror genre.
MindsEye's publisher firmly denies allegations of a coordinated effort to malign the game despite its troubling reception.
Eric Barone confirms that Haunted Chocolatier will surpass Stardew Valley's map size, leaving fans eager for more details.
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