Larian's Publishing Chief Critiques AAA Games for Lack of Gut Instinct and Innovation
Michael Douse from Larian Studios discusses the AAA gaming industry's over-reliance on data and how indie developers excel at following their gut instincts.
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Michael Douse from Larian Studios discusses the AAA gaming industry's over-reliance on data and how indie developers excel at following their gut instincts.
Former BioWare producer Mark Darrah speculates that the original Dragon Age 4 could have fared better if released earlier.
Team Cherry co-founders shared the reasons behind the delay and their decision to remain quiet about Hollow Knight: Silksong during its development.
The team behind Infinity Nikki expresses frustration over content leaks and presents a playful but stern warning to fans.
The developers behind Marvel Rivals have received the green light to create their own characters, prompting questions about the direction of the game.
A recent Google survey indicates a significant adoption of AI among game developers, leading to enhanced efficiency and creative processes.
Former BioWare producer Mark Darrah discusses the challenges faced during the launch of Dragon Age 2 and the studio's approach to fan expectations.
Mark Darrah reveals his insights on the troubled development of BioWare's Dragon Age project, Veilguard, in a recent interview.
The director of Monster Hunter Wilds discusses addressing CPU load concerns while maintaining game performance amidst player criticism.
Brian Hicks emphasizes the need for survival games to let players manipulate game variables to enhance their experience.
Mark Darrah discusses the challenges faced by BioWare during his tenure, highlighting issues of talent retention and project management.
An interview with Qiwei Liang, CEO of S-Game, reveals his philosophy on game development where creativity trumps profit.
Battlefield 6's design director addresses the heated discussions surrounding the game's map dimensions, asserting that size is not the sole measure of quality.
John Romero reflects on a pivotal moment in gaming history where he could have co-founded Looking Glass Studios.
Despite the success of Clair Obscur: Expedition 33, the game's director believes turn-based RPGs still face prejudice in a market favoring real-time action.
Tencent appears to be taking significant measures to distance its upcoming survival game from potential legal disputes with Sony.
EA's executive producer discusses the rationale behind the villain in Battlefield 6 and its lack of political messaging.
A former executive producer at BioWare discusses the tumultuous development of Anthem and how the initial vision led to significant challenges.
Battlefield 6 developers are making strategic changes to map layouts by closely observing player behavior and gameplay patterns.
Discover how a colonoscopy video became an unexpected resource for creating iconic alien doors in System Shock 2.
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