Starfield's Gory Ambitions: What Was Intended vs. What Was Released
An exploration of how Bethesda originally planned for Starfield to feature more violence but ultimately toned it down due to technical and thematic considerations.
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An exploration of how Bethesda originally planned for Starfield to feature more violence but ultimately toned it down due to technical and thematic considerations.
The development team for Vampire Survivors discusses the complexities involved in translating the game into a live-action movie.
Corinne Busche, the director of the upcoming Dragon Age: The Veilguard, departs BioWare after nearly two decades at EA, citing an irresistible new RPG opportunity.
Sony reportedly halts development on multiple projects, including a live service game related to God of War, after the fallout from Concord's disappointing launch.
The sole developer of the indie game Fortune's Run reveals they have been sentenced to three years in jail, creating uncertainty over the game's future.
Hideo Kojima reflects on the challenges of game development as he works on Death Stranding 2, pondering the constraints of creativity over time.
A look into Brendan Greene's latest game engine project, which promises a vast, immersive world generated through machine learning.
Following the latest updates on Baldur's Gate 3, Larian Studios announces its developers' full attention is now on their next games.
Insights into CD Projekt Red's notable developer retention rate and the continuity in leadership for Witcher 4.
Rasheed Abueideh's new game aims to narrate the often overlooked narratives of Palestinian history.
Mark Cecere, the writer behind Deus Ex titles, expressed disappointment over the ending of Mankind Divided, stating it feels unfinished and suggests the villain was underdeveloped.
Despite recent layoffs at BioWare, the development of Mass Effect 5 continues, with an executive producer confirming its progress in pre-production.
Dead by Daylight developers express their desire to incorporate horror legends Stephen King and M3GAN into the game.
Shuhei Yoshida reflects on the challenges surrounding the development and cancellation of the ambitious PlayStation exclusive Wild.
Developers from Firaxis Games discuss the potential of incorporating a mouse mode in the Nintendo Switch 2, and how it may enhance gameplay for strategy titles.
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