Battlefield 6 Developer Hints at Enhanced Map Selection Update
A developer for Battlefield 6 has hinted at a forthcoming update designed to improve the map selection process for players in the game's Portal mode.
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A developer for Battlefield 6 has hinted at a forthcoming update designed to improve the map selection process for players in the game's Portal mode.
The survival game Abiotic Factor unveils a new roadmap featuring upcoming content, including a mystery crossover and new difficulty levels, alongside developer insights.
Marcus Lehto voices concerns about Battlefield 6's credits, mentioning that many contributions from Ridgeline Games staff went unrecognized.
Current and former developers at Build A Rocket Boy (BARB), which released the troubled MindsEye, criticize leadership over treatment and management failures.
Josh Sawyer highlights how retail pressures contributed to the decline of Dungeons-and-Dragons-style RPGs.
DICE's VP highlights the potential positive impacts of generative AI on game development while asserting no such assets are currently in Battlefield 6.
Bethesda acknowledges its dedicated fan-wiki editors by inviting them to design a character for the highly anticipated Elder Scrolls 6.
Ubisoft has reportedly halted development of an Assassin's Creed game involving a Black assassin during the US Civil War due to social backlash and current political climates.
The developers of Battlefield 6 discuss how community feedback through Battlefield Labs has influenced the game's development, promising a better experience.
Dan Peterson reveals his latest project Voxel Duke Nukem 3D, featuring nearly a thousand voxel models.
Naughty Dog fans are excited as the studio's next game, Intergalactic, progresses faster than expected, signaling good news for players.
A detailed explanation from a developer on why the PC version of Helldivers 2 has a significantly larger file size than its console counterparts.
Unity has identified a security vulnerability that has remained unnoticed for nearly a decade, urging developers to update their software to protect users.
A significant vulnerability in Unity's game engine prompts developers to act quickly to protect their titles from potential threats.
Peter Molyneux, a prominent figure in gaming, declares his retirement following the release of his final title, 'Masters of Albion'.
Swen Vincke, head of Larian Studios, remarks on the unsustainable practices in game development as EA prepares to face considerable changes.
Former director of God of War warns major game publishers against an over-reliance on AAA titles.
The developers of Hotel Barcelona acknowledge their mistake involving AI in the game and promise to replace it with human-created content.
Masayoshi Yokoyama of Ryu Ga Gotoku Studio reflects on how the love for Yakuza 0 among PC gamers has helped expand the series' reach globally.
A senior developer from Treyarch expresses worries about potential fatigue in the Call of Duty series, especially following consecutive Black Ops releases.

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