Former Deep Silver Executive Discusses the Long Delay of Dead Island 2
Insights from Martin Wein, former Deep Silver head of comms, reveal why Dead Island 2's release was postponed for eight years to avoid compromising the franchise's integrity.
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Insights from Martin Wein, former Deep Silver head of comms, reveal why Dead Island 2's release was postponed for eight years to avoid compromising the franchise's integrity.
Ubisoft's Ban Hall discusses the limitations of developing vertically-oriented gameplay in Ancient Greece due to the absence of tall structures, raising issues for the Assassin's Creed series.
The developers of the new Expanse RPG, Owlcat, share their thoughts on being compared to BioWare’s classics, assuring their story will differ significantly.
In an intriguing discussion, Levine reflects on his ambitious yet unrealistic idea for the climax of System Shock 2.
Insights reveal that many Rematch developers, like players, were initially indifferent to soccer, finding unexpected enthusiasm through competitive play.
The UK government has created a new council for the video game industry to foster growth and innovation. Notable members include executives from Larian Studios and Microsoft.
Exploring how John Romero's party habits influenced the development timeline of the iconic game Deus Ex.
Krafton has postponed the launch of Subnautica 2 to 2026, emphasizing the need for additional time to enhance the game's quality based on player feedback.
Mike Bithell shares insights on how the landscape of licensed games has transformed, stepping away from simple tie-ins to creating more meaningful narratives.
Bay 12 Games, the creator of Dwarf Fortress, announces a major update that resolves a long-standing issue with archers in the game that has persisted for over a decade.
This week in gaming and tech saw significant developments, including Microsoft's ongoing layoffs affecting various studios, notable game updates, and exciting announcements for upcoming titles.
Romero Games has shut down after Microsoft pulled funding just a day after meetings with the studio, leading to over 100 job losses.
A fascinating look into Warren Spector's ambition to create a game that almost aligned with the Command & Conquer franchise.
Unknown Worlds reaches out to Subnautica fans amid leadership upheaval, asking for understanding as they promise continuity in development.
The Video Games Europe association opposes the Stop Killing Games movement as it approaches a significant EU milestone.
The developers of Marvel Rivals plan a voting system for players to choose new heroes they wish to see added in future updates.
TVT Co. has decided to delay the early access launch of Ratatan, originally scheduled for July 25, citing insufficient time to address issues raised in the demo.
The creative minds behind DayZ found inspiration from the educational game Eco while navigating a unique social experiment during the pandemic.
In reaction to Microsoft's recent layoffs, game developers express their concerns about the industry's direction and the impact on talent.
The development team at MindsEye is facing layoffs while plans are made for a potential re-launch amid ongoing controversies.
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