Supergiant Games Remains Committed to Hades 2, No Immediate Plans for Hades 3
Supergiant Games' director clarifies the studio's focus on Hades 2 and addresses the prospects of Hades 3.
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Supergiant Games' director clarifies the studio's focus on Hades 2 and addresses the prospects of Hades 3.
A Supergiant Games director shares insights into the potential fourth installment of the Hades series, hinting that its development is not guaranteed.
Developers reveal an upcoming blank slate map for Battlefield 6's Portal mode as they finalize its features.
Nvidia announces the open-source release of its Audio2Face technology, enabling game developers to create more realistic AI characters with lifelike facial animations.
Julian Gollop expresses a desire to continue the Phoenix Point legacy, eyeing a sequel amidst the challenges faced during development.
A developer at DICE expresses optimism about the upcoming launch of Battlefield 6, believing it will surpass Battlefield 2042, thanks to community feedback.
Battlefield 6 developers emphasize the complexities involved in remastering older maps such as Operation Firestorm from Battlefield 3.
Details shared by developers shed light on the refined aim assist mechanics for Battlefield 6 as the game approaches its release.
An indie studio known for Umurangi Generation is reimagining Lovecraft's story from the viewpoint of a penguin, with a new trailer showcasing the voice of Disco Elysium's narrator.
The development team behind Subnautica 2 introduces a terrifying new Leviathan that will instill fear in players.
The aftermath of Microsoft's severe layoffs impacted Zenimax Online Studios, raising emotional challenges for the team.
Palworld, after nearly two years in early access, is set for its official launch in 2026, but the developer, Pocketpair, is prioritizing bug fixes over new content for the remainder of 2025.
Luca Galante, the mind behind Vampire Survivors, reflects on the gaming industry and his motivations for starting his own publishing company.
The developer of Balatro has announced that its highly anticipated 1.1 update will not be released until 2026, citing personal burnout as the reason.
Naughty Dog's Neil Druckmann reveals that the upcoming title could lead the studio's production history in terms of budget.
An ex-BioWare producer shares insights on the chaotic development of Anthem and the problematic integration of flight features.
The delay of Grand Theft Auto 6 brought relief to the Ghost of Yōtei development team, allowing them to focus without pressure.
Glen Schofield, creator of Dead Space, would love to make a game in the Alien universe, provided he has full creative control.
Developers clarify that the extreme challenges presented by the new tornado biome were not accidental but a design choice.
MindsEye has faced criticism and poor reception following its release, leading IO Interactive's CEO to express reluctance to partner with other studios in the future.

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