SAG-AFTRA Opens Door for Student Game Developers Amid Ongoing Strike
SAG-AFTRA introduces waivers that allow game actors to participate in student projects and game jams during their strike for AI protections.
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SAG-AFTRA introduces waivers that allow game actors to participate in student projects and game jams during their strike for AI protections.
The game Avowed retains an explosive gag reminiscent of Elder Scrolls, ensuring a unique introduction to its spellcasting mechanics.
A former Bethesda artist reflects on his decision to leave the gaming giant, citing the harsh online reception of Fallout 76 as a key factor.
Krafton has addressed a recent gameplay bug in Inzoi that allowed players to run over children, describing it as highly inappropriate and quickly issuing a patch to rectify the issue.
A former developer discusses the workflow at Bethesda during the development of Starfield, highlighting the restrictions and comparing it to the creative freedom during earlier projects.
A unique game where you play as a comical long-armed thief stealing various items.
Amazing Seasun evaluates player feedback from Mecha Break's open beta, considering changes to mech accessibility and game mechanics.
An exploration of the evolving nature of horror games as discussed by the developers of 'The Outlast Trials.'
Developer Mojang emphasizes the value of the base purchase of Minecraft as it remains committed to its current pricing structure.
The developer of Schedule 1 has revealed plans to enhance the counteroffer UI with a search feature that will simplify negotiations within the game.
CD Projekt Red discusses its efforts to provide modding tools for The Witcher 3, showcasing its evolution and engagement with the modding community.
Exploring the concept of the ideal form in the game Caves of Qud and its unique gameplay elements.
A developer from Bungie reveals the issues faced during a player retention initiative that led to significant game outages and setbacks.
Ryosuke Horii emphasizes the significance of side content in enriching the narrative experience of RPGs during a talk at GDC.
The team behind Palworld expresses mixed feelings about the 'Pokemon with guns' comparison, sharing insights on the game's true inspirations.
Lost Rift set to enter early access on Steam soon.
A marketing strategist discusses how games achieve sales through unique characteristics in a recent conference talk.
Insights from the producer of Clair Obscur: Expedition 33 about the game's development journey and its inspirations.
An insight into how Balatro's demo was easily exploitative and the developers' response to prevent it.
In a recent talk, Arrowhead Games' CCO Johan Pilestedt emphasized the significance of focusing on core gameplay fundamentals instead of merely adding features.
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