
Classic RPGs like Baldur’s Gate and others were once iconic in the gaming landscape, but over time, their production became scarce. The decline of these beloved games can be attributed to a surprising source: retail influence. The Infinity Engine powered many of these titles, allowing developers to craft engaging Dungeons-and-Dragons-inspired experiences. However, according to Josh Sawyer, during a keynote at GCAP 2025 in Melbourne, the cessation of these games was primarily due to retailers convincing developers that no one wanted to purchase them anymore.
“The reason we stopped making Infinity Engine games was because retailers told us no one wanted to buy them,” says Josh Sawyer, who previously worked on games like Icewind Dale.
In today’s world, with more digital distribution avenues, developers hold greater power and flexibility. Unlike before, when physical retailers dictated the market, current platforms like Steam allow developers of all sizes to reach their audiences directly, expanding potential sales opportunities.