Josh Sawyer on Grounding RPGs Like Fallout and D&D in Reality
Josh Sawyer discusses his approach to creating believable worlds in games like Fallout and D&D, emphasizing the importance of historical grounding.
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Josh Sawyer discusses his approach to creating believable worlds in games like Fallout and D&D, emphasizing the importance of historical grounding.
Josh Sawyer highlights how retail pressures contributed to the decline of Dungeons-and-Dragons-style RPGs.
Josh Sawyer, director at Obsidian, expresses concern over the increasing job insecurity in the gaming industry, highlighting experiences from his 26-year career.
Josh Sawyer of Obsidian discusses the balancing act of adhering to classic fantasy elements in recent titles like 'Pillars of Eternity' and 'Avowed'.
Game designer Josh Sawyer discusses potential features of a hypothetical Pillars of Eternity 3, highlighting the advantages of a 3D environment over isometric design.
Josh Sawyer, known for his work in the RPG industry, reflects on how game length affects player enjoyment, suggesting a shift in design priorities.
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