Former Riot Executive Critiques Big Studio Spending as His MMO Seeks Funding
In a candid LinkedIn post, Greg Street reflects on the unsustainable financial strategies in the gaming industry while seeking support for his new MMO.
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In a candid LinkedIn post, Greg Street reflects on the unsustainable financial strategies in the gaming industry while seeking support for his new MMO.
Treyarch is re-evaluating aim assist mechanics in Call of Duty: Black Ops 7, focusing on evenness in competitive play.
Arrowhead Game Studios' CEO addresses player feedback regarding Helldivers 2's GameGuard anti-cheat system, suggesting its potential removal to enhance gameplay.
Josh Sawyer, director at Obsidian, expresses concern over the increasing job insecurity in the gaming industry, highlighting experiences from his 26-year career.
DICE's VP highlights the potential positive impacts of generative AI on game development while asserting no such assets are currently in Battlefield 6.
The founder of Kitfox Games discusses the studio's innovative storytelling methods and upcoming projects.

Director Yoko Taro reveals his intentions behind creating a perplexing story in Nier: Automata.
The developers of an NSFW game state that Valve has imposed new restrictions limiting adult content additions to downloadable content (DLC) rather than updates.
The delay of Grand Theft Auto 6 brought relief to the Ghost of Yōtei development team, allowing them to focus without pressure.
Glen Schofield, creator of Dead Space, would love to make a game in the Alien universe, provided he has full creative control.
Sledgehammer Games had an ambitious concept for a third-person horror title set in Vietnam, which was ultimately shelved to prioritize Modern Warfare 3.
CD Projekt Red has shared optimistic updates on the development of The Witcher 4 and Cyberpunk 2, indicating significant progress and increasing team sizes for both projects.

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