The Disappearance of BioWare's Legacy: A Veteran Reflects on Its Corporate Struggles
Insights from a former BioWare developer reveal the toll taken by EA's acquisition on the studio's culture and management.
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Insights from a former BioWare developer reveal the toll taken by EA's acquisition on the studio's culture and management.
New footage of the Battlefield 6 alpha showcases intense gameplay and familiar mechanics.
Bungie reveals significant changes to Marathon’s closed alpha, notably the disabling of a controversial aim assist feature.
Dave Oshry of New Blood laments the dominance of extraction shooters in gaming, referencing how this shift has impacted even traditional studios like FromSoftware.
The developers behind The Ascent are working on a new first-person game that emphasizes player creativity.
Despite a current focus on multiplayer games, FromSoftware's Hidetaka Miyazaki confirms that single-player titles remain part of their future.
Exploring Valve's early ideas for a second game and the insight from co-founder Monica Harrington on the potential risks of a 'B title'.
A former Bethesda artist reflects on his decision to leave the gaming giant, citing the harsh online reception of Fallout 76 as a key factor.
Exploring the concept of the ideal form in the game Caves of Qud and its unique gameplay elements.
Explore the origins of the nemesis system from Shadow of Mordor, influenced by second-hand sales concerns in the gaming industry.
A former developer reveals how Microsoft influenced the addition of a Korean faction in the expansion pack.
Arrowhead's CEO shares his experience with PlayStation regarding the launch issues of Helldivers 2, advises players to wait until the servers are optimized.
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