Game Developers Reflect on Challenges of Adding Features
Insights from Helldivers 2 and Palworld developers on the complexities of game development and player expectations.
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Insights from Helldivers 2 and Palworld developers on the complexities of game development and player expectations.
Facepunch Studios explores quirky new concepts for Rust during hack week, including a humorous take on a dart.
Exploring the significance of Rag Doll Kung Fu as the first third-party game on Steam, and its development background.
Yves Guillemot of Ubisoft reveals future delays to several key titles after the successful launch of Assassins Creed Shadows.
Dean Hall, the founder of RocketWerkz, contests Unity's allegations regarding improper use of software licenses based on inaccurately sourced email addresses.
Insights from a former BioWare developer reveal the toll taken by EA's acquisition on the studio's culture and management.
Bungie reveals significant changes to Marathon’s closed alpha, notably the disabling of a controversial aim assist feature.
Dave Oshry of New Blood laments the dominance of extraction shooters in gaming, referencing how this shift has impacted even traditional studios like FromSoftware.
The developers behind The Ascent are working on a new first-person game that emphasizes player creativity.
Despite a current focus on multiplayer games, FromSoftware's Hidetaka Miyazaki confirms that single-player titles remain part of their future.
The new leadership at Unity seeks to rebuild the company's reputation following a series of poor decisions and backlash from developers.
Exploring Valve's early ideas for a second game and the insight from co-founder Monica Harrington on the potential risks of a 'B title'.
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