Insights on the Rocky Journey of Dragon Age: The Veilguard
A deep dive into the complex issues faced by BioWare during the development of Dragon Age: The Veilguard, revealing significant management errors.
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A deep dive into the complex issues faced by BioWare during the development of Dragon Age: The Veilguard, revealing significant management errors.
Bend Studio faces layoffs as it navigates through a turbulent transition following the cancellation of its upcoming projects.
Miles Tost, the level design lead for The Witcher 4, shares insights on the game's design choices, particularly the criticism surrounding the use of yellow paint for player guidance.
CD Projekt Red and Epic Games discuss the advancements in developing Witcher 4 through Unreal Engine 5.6.
The CEO of Sloclap shares unexpected details about the player base of their popular soccer game, revealing that many players are not traditional soccer fans.
People Can Fly announces the suspension of two games and staff reductions following a failed publisher deal.

Facepunch Studios explores quirky new concepts for Rust during hack week, including a humorous take on a dart.
Exploring the significance of Rag Doll Kung Fu as the first third-party game on Steam, and its development background.
Yves Guillemot of Ubisoft reveals future delays to several key titles after the successful launch of Assassins Creed Shadows.
Dean Hall, the founder of RocketWerkz, contests Unity's allegations regarding improper use of software licenses based on inaccurately sourced email addresses.
Insights from a former BioWare developer reveal the toll taken by EA's acquisition on the studio's culture and management.
New footage of the Battlefield 6 alpha showcases intense gameplay and familiar mechanics.

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