Unity's New CEO Discusses Overcoming the Company's Troubled Past
The new leadership at Unity seeks to rebuild the company's reputation following a series of poor decisions and backlash from developers.
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The new leadership at Unity seeks to rebuild the company's reputation following a series of poor decisions and backlash from developers.
Exploring Valve's early ideas for a second game and the insight from co-founder Monica Harrington on the potential risks of a 'B title'.
A former Bethesda artist reflects on his decision to leave the gaming giant, citing the harsh online reception of Fallout 76 as a key factor.
Exploring the concept of the ideal form in the game Caves of Qud and its unique gameplay elements.
Explore the origins of the nemesis system from Shadow of Mordor, influenced by second-hand sales concerns in the gaming industry.
A former developer reveals how Microsoft influenced the addition of a Korean faction in the expansion pack.
Johan Pilestedt shares insights on the prolonged development period for Helldivers 2, urging developers to prioritize pre-production.
Swen Vincke, from Larian Studios, emphasizes the importance of quality in singleplayer games, arguing that good games can succeed despite industry pressures for multiplayer formats.
The former co-head of Treyarch and director of Black Ops 3 has started a new chapter with Dark Outlaw Games.
People Can Fly is collaborating with Sony on a new game based on a Sony intellectual property, known as Project Delta.
Koei Tecmo executives reveal how PlayStation's support was vital for the development of Rise of the Ronin.
Developers of Marvel Rivals emphasize enjoyment over strict competitive balance while still monitoring player performance.
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