Obsidian's Josh Sawyer Reflects on Job Insecurity in Gaming Industry
Josh Sawyer, director at Obsidian, expresses concern over the increasing job insecurity in the gaming industry, highlighting experiences from his 26-year career.
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Josh Sawyer, director at Obsidian, expresses concern over the increasing job insecurity in the gaming industry, highlighting experiences from his 26-year career.
DICE's VP highlights the potential positive impacts of generative AI on game development while asserting no such assets are currently in Battlefield 6.
The founder of Kitfox Games discusses the studio's innovative storytelling methods and upcoming projects.
Starbreeze Studios has decided to cancel its Dungeons and Dragons project to focus on enhancing the Payday franchise.
Director Yoko Taro reveals his intentions behind creating a perplexing story in Nier: Automata.
The developers of an NSFW game state that Valve has imposed new restrictions limiting adult content additions to downloadable content (DLC) rather than updates.
Glen Schofield, creator of Dead Space, would love to make a game in the Alien universe, provided he has full creative control.
Sledgehammer Games had an ambitious concept for a third-person horror title set in Vietnam, which was ultimately shelved to prioritize Modern Warfare 3.
CD Projekt Red has shared optimistic updates on the development of The Witcher 4 and Cyberpunk 2, indicating significant progress and increasing team sizes for both projects.
Despite the closure of dedicated servers for Splitgate 1, its multiplayer features will continue through P2P hosting.
Funcom reveals plans for substantial overhauls to Dune Awakening's endgame amid complaints about player engagement and communication breakdowns.
Tim Cain, creator of Fallout, shares thoughts on the debate surrounding respec systems in games, challenging traditional viewpoints.
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