Outer Worlds 2 Director Explains Absence of Respec Feature
Brandon Adler discusses the decision to remove the respec mechanic in The Outer Worlds 2, emphasizing the importance of player choices.
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Brandon Adler discusses the decision to remove the respec mechanic in The Outer Worlds 2, emphasizing the importance of player choices.
The sequel to the acclaimed game Hypnospace Outlaw, titled Dreamsettler, has been cancelled due to budget constraints and scope issues, as revealed by the lead developer.
Paradox Interactive has announced a shift in the update cadence for Stellaris 4.0 due to ongoing patch-related issues.
In a recent interview, Hideo Kojima expressed his admiration for the team behind 'Clair Obscur: Expedition 33', favoring smaller group sizes for game development.
Bungie announces a delay in the release of Marathon, stating that they require more time to refine the game based on player feedback.
Epic Games is committed to addressing performance issues in Unreal Engine 5 games, focusing on reducing stutter and hitch occurrences due to shader compilation.
Philipp Weber, the narrative director of The Witcher 4, shares valuable insights into the development philosophies that contributed to The Witcher 3's success, emphasizing creativity amidst chaos.
CD Projekt Red is moving towards a console-first approach for the development of The Witcher 4, but will also ensure PC gamers get a high-quality experience.
Dune: Awakening's PvP experiences issues with ornithopter collisions causing frustration among players. Developers are aware of the situation and are working to resolve it.
The creator of Phasmophobia shares their unexpected journey into the horror genre.
MindsEye's publisher firmly denies allegations of a coordinated effort to malign the game despite its troubling reception.
Eric Barone confirms that Haunted Chocolatier will surpass Stardew Valley's map size, leaving fans eager for more details.
Raccoon Logic's studio head expresses concerns about Xbox Game Pass, stating it undermines the value of games and potentially harms industry earnings.
A look into the development of '007 First Light,' revealing how it differs from the Hitman series and what makes Bond a uniquely compelling character.
Discover how The Witcher 3's team at CD Projekt Red considered a variety of narratives and endings, including a compelling suicide mission.
Embark Studios expresses regret for sparking confusion with a countdown teaser, clarifying that it was merely an announcement rather than a surprise release.
After five years in early access, Ultrakill's upcoming final layer called Fraud showcases impressive design and gameplay elements.
The eagerly awaited game, Gecko Gods, announces a demo release and a new timeline for its launch.
A closer look at the true scale of the development team behind Clair Obscur: Expedition 33 and the myths surrounding its success.
Discover the latest features of Thick as Thieves, the upcoming multiplayer Thief successor by Warren Spector, emphasizing immersive gameplay through audio cues and player interaction.
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