Larian Studios Enhances Storytelling with New Dedicated Team
Larian Studios is expanding its narrative team to enhance future game storytelling, focusing on thorough planning for upcoming titles.
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Larian Studios is expanding its narrative team to enhance future game storytelling, focusing on thorough planning for upcoming titles.
A Fallout 3 remaster is being discussed among its original designers, who want to improve gameplay mechanics that were criticized in the original release.
Ubisoft has made its internal colorblindness simulation tool, Chroma, publicly available to promote accessibility in gaming.
The developers behind The Ascent are working on a new first-person game that emphasizes player creativity.
Mark Darrah, a former executive at BioWare, shares insights on the muted influence of Baldur's Gate 3 on game development trends.
Developers from Overwatch 2 explain why adding a third-person perspective is simpler than many think, mentioning its early prototypes and practical applications.
Ted Timmins, the Senior Creative Director of Call of Duty: Warzone, has announced his departure after a significant tenure at Raven Software.
Insight into internal tensions at BioWare reveals a lack of cooperation between the teams behind Dragon Age and Mass Effect.
A former developer of the failed Concord game urges gamers to reserve judgement on Bungie's new title Marathon, highlighting the emotional toll of project failures.
Sloclap, the developer behind the martial arts game Sifu, announces its new 5v5 football game Rematch, priced at $30, refuting the notion that online games must be free-to-play.
After its prior game, Voidigo, fell flat, Semiwork adopted an innovative strategy with REPO, aiming for quick failure to ensure future success.
Nintendo's President asserts that while AI can aid game development, the artistry of developers remains irreplaceable.
Nubs!: Arena is a free multiplayer brawler launching soon, developed by alumni from the bankrupt Ronimo Games.
A closer look at how Animalkind shifted its genre focus during development to embrace a more creative, cottagecore experience.
Arkane's future was shaped by their cancelled Half-Life 2 spinoff, alongside an influential mentor.
A recent game jam inspired by Oblivion's lackluster persuasion wheel has led indie developers to produce innovative and quirky game concepts.
Atlus experimented with a new combat system in Metaphor: ReFantazio, aiming to simplify turn-based gameplay and reduce grind, but faced significant development challenges.
The lone developer behind the hit drug-themed simulation game Schedule 1 expressed worries about its name potentially hindering audience reach.
A game developer channels their frustration into creating 'Vindefiant', where players take on the role of a vengeful ex-employee.
Insights into a scrapped Disco Elysium expansion have surfaced, illustrating a gameplay experience through the eyes of Cuno and Cunoesse.
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