The Origins of Video Game Audio Logs: A Solution to Awkward Dialogue Trees
Marc LeBlanc discusses the creation of audio logs in System Shock, revealing their purpose in enhancing gameplay and narrative.
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Marc LeBlanc discusses the creation of audio logs in System Shock, revealing their purpose in enhancing gameplay and narrative.
John Romero discusses the significance of the development period for Wolfenstein 3D, highlighting how it marked a shift in game development for id Software.
Andrew Gavin discusses the inaccuracies in the jumping mechanics of Crash Bandicoot's remake.
The latest Minecraft update brings exciting new features centered around copper, including tools, items, and the addition of the Copper Golem.
Discover the exciting journey behind the comedy climbing game Peak, developed during a fast-paced game jam that began with a pitch in a hot tub.
An insight into the challenges that CD Projekt Red encountered while pitching The Witcher 3, highlighting remarks made by a Walmart representative.
Nate Purkeypile shares his refreshing journey from Bethesda's demands to indie development with fewer stressors.
Developer LocalThunk shares the unique reason behind their return to developing the acclaimed game Balatro.
Inzoi's director, Hyungjun 'Kjun' Kim, speaks candidly about the challenges faced while developing the life simulation game.
The anticipated RPG from Obsidian faced several challenges during its development, including a shift from co-op multiplayer to single-player, yet it has been met with positive reception.
The game Inzoi is set to launch in early access, featuring unique elements of realism and paranormal gameplay.
TeamKill Media elaborates on the reasons for not releasing a PC version of Code Violet, attributing it to concerns over inappropriate mods affecting their artistic integrity.
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