
Avowed Risked a Troubled Development, Yet Emerged as an Impressive RPG
The anticipated RPG from Obsidian faced several challenges during its development, including a shift from co-op multiplayer to single-player, yet it has been met with positive reception.
Overview
In a recent interview with Bloomberg, Avowed director Carrie Patel discussed the challenges faced during the game’s development. Initially envisioned as a seamless open-world RPG with co-op and live service elements, the game underwent significant changes, including two years of pre-production and eventual reboot.
Development Journey
Avowed’s development began in 2018, prior to Obsidian’s acquisition by Microsoft. The early concept was a multiplayer-focused pitch. However, as development progressed, it became evident that these multiplayer features wouldn’t be included.
Despite the setbacks, the outcome has been described as fantastic, and there are already discussions surrounding potential DLC and a sequel. Patel believes that the team has built a vibrant world and is eager to explore it further. The game released to favorable reviews and strong initial sales, marking a successful turnaround.
Comparisons to Redfall
Drawing parallels with Redfall, another game that faced development challenges post-Microsoft acquisition, Patel noted that Avowed’s internal leadership played a crucial role in its course correction, contrasting with Arkane’s situation, which lacked similar oversight.
Final Thoughts
As a long-time RPG fan, the outcome of Avowed has been a joyful surprise, showcasing significant improvements in gameplay and lore, particularly under Patel’s leadership. This reflects the studio’s broader ambition and its unique multi-project approach, ensuring that Avowed’s development journey contributes to a robust future for Obsidian.