The Pitch Struggles Behind Deus Ex: Insights from Warren Spector
A look back at the challenges faced during the development of Deus Ex, highlighting the innovative blend of genres that defined the game.
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A look back at the challenges faced during the development of Deus Ex, highlighting the innovative blend of genres that defined the game.
11 Bit Studios has confirmed its limited use of generative AI content in The Alters, addressing concerns raised by players and critics.
The team behind the game 'Rematch' shares insights on achieving the perfect balance for ball dynamics in gameplay.
Eric Barone, the creator of Stardew Valley, shared his thoughts on the cancellation of Hytale and his commitment to his new project, Haunted Chocolatier.
The creator of A Short Hike has made a demo available for his Paper RPG, which is currently on hold.
The Overwatch 2 developers aim to push the boundaries of chaos in the game's Stadium mode while balancing player experience.
Pillars of Eternity designer Josh Sawyer explains why his studio couldn't replicate the success of Larian's turn-based approach in Baldur's Gate 3.
IO Interactive's CEO discusses how the development budget for Hitman 3 was significantly lower than its predecessor, emphasizing smart resource management.
Bongo Cat, a unique game on Steam, thrives in popularity despite generating minimal revenue.
The developers of Jurassic World Evolution 3 have decided to remove AI-generated scientist portraits from the game following public criticism regarding their reliance on AI for character design.
Samantha Béart, the voice actor for Karlach in Baldur's Gate 3, clarifies that fan feedback did not dictate her character's ending—plans for it were set well in advance.
After encountering burnout from larger game projects, the developers of Peak found success in scaling down their work, achieving impressive sales shortly after release.
Discover the exciting journey behind the comedy climbing game Peak, developed during a fast-paced game jam that began with a pitch in a hot tub.
After over seven years of development without a finished product, Riot Games has officially canceled the Minecraft-inspired RPG, Hytale, and is closing Hypixel Studios.
LocalThunk finally achieves 100% completion of his game, Balatro, and feels ready to craft the upcoming expansion.
Brandon Adler discusses the decision to remove the respec mechanic in The Outer Worlds 2, emphasizing the importance of player choices.
The sequel to the acclaimed game Hypnospace Outlaw, titled Dreamsettler, has been cancelled due to budget constraints and scope issues, as revealed by the lead developer.
Paradox Interactive has announced a shift in the update cadence for Stellaris 4.0 due to ongoing patch-related issues.
In a recent interview, Hideo Kojima expressed his admiration for the team behind 'Clair Obscur: Expedition 33', favoring smaller group sizes for game development.
Bungie announces a delay in the release of Marathon, stating that they require more time to refine the game based on player feedback.

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