The Changing Landscape of Horror Games: Insights from 'The Outlast Trials' Developers
An exploration of the evolving nature of horror games as discussed by the developers of 'The Outlast Trials.'
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An exploration of the evolving nature of horror games as discussed by the developers of 'The Outlast Trials.'
Developer Mojang emphasizes the value of the base purchase of Minecraft as it remains committed to its current pricing structure.
The developer of Schedule 1 has revealed plans to enhance the counteroffer UI with a search feature that will simplify negotiations within the game.
CD Projekt Red discusses its efforts to provide modding tools for The Witcher 3, showcasing its evolution and engagement with the modding community.
Exploring the concept of the ideal form in the game Caves of Qud and its unique gameplay elements.
A developer from Bungie reveals the issues faced during a player retention initiative that led to significant game outages and setbacks.
Ryosuke Horii emphasizes the significance of side content in enriching the narrative experience of RPGs during a talk at GDC.
The team behind Palworld expresses mixed feelings about the 'Pokemon with guns' comparison, sharing insights on the game's true inspirations.
Lost Rift set to enter early access on Steam soon.
A marketing strategist discusses how games achieve sales through unique characteristics in a recent conference talk.
Insights from the producer of Clair Obscur: Expedition 33 about the game's development journey and its inspirations.
An insight into how Balatro's demo was easily exploitative and the developers' response to prevent it.
In a recent talk, Arrowhead Games' CCO Johan Pilestedt emphasized the significance of focusing on core gameplay fundamentals instead of merely adding features.
The developer of Balatro chooses to stay out of the spotlight despite the game's massive success.
Razer introduces AI-powered software aimed at streamlining quality assurance processes in game development, promising to benefit PC gamers indirectly.
Johan Pilestedt of Helldivers 2 urges game developers to embrace innovation rather than play it safe.
Johan Pilestedt shares insights on the prolonged development period for Helldivers 2, urging developers to prioritize pre-production.
Palworld's team focuses on enhancing game accessibility amidst ongoing legal issues with Nintendo.
In a recent interview, the CEO of Saber Interactive commented on the downfall of the Saints Row development studio, following the disappointing performance of their latest game under Embracer Group.
Announcing a new SDK, Discord allows game developers to seamlessly integrate friends lists and chat functionality into their games.
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