Detective Game Loses Murders Due to Busy Toilet
A quirky development in 'Shadows of Doubt' reveals that a busy toilet inadvertently prevented murders in the game, showcasing an unexpected narrative in AI interaction.
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A quirky development in 'Shadows of Doubt' reveals that a busy toilet inadvertently prevented murders in the game, showcasing an unexpected narrative in AI interaction.
HoYoverse's latest project is stirring excitement with its unique gameplay, although its character models are facing criticism for their cheap appearance.
There’s excitement around the Minecraft-inspired RPG Hytale, with early access priced at $20 as its creator expresses a commitment to quality.
In an interview, director Naoki Hamaguchi addresses the contentious issue of yellow paint in games, particularly in Final Fantasy 7 Rebirth, highlighting its necessity in level design.
A narrative designer shares an amusing story about joining the creative team behind BioShock Infinite.
The developers of Arc Raiders communicate their commitment to fair matchmaking between solo and squad players, calming fears regarding gear score-based matchmaking.
After a critical response to the Halo remake by one of its original developers, the father of Master Chief expresses a more favorable view, highlighting its impressive visuals.
Exploring the challenging launch of Europa Universalis 2 and its implications for Paradox's future.
Johan Andersson, leader of the Europa Universalis team, shares insights on the limitations of design documents in game development.
Exploring the challenges faced by the developers of Vermintide when creating a new first-person melee game.
Krafton, the publisher of Subnautica 2, has announced plans to become an 'AI-First' company, implementing significant changes to its internal operations, driven by AI integration.
Mark Roberts, co-director of Path of Exile 2, expresses confidence that the game will launch in 2026 despite previous delays. The team acknowledges the challenges faced during development, including DDoS attacks.
Explore how the classic DVD logo screensaver has evolved into a roguelike game named DVD Bounce World.
Pocketpair's John Buckley emphasizes that the new publishing branch will not work with games using generative AI, citing concerns about declining quality.
Marcus Lehto, founder of Ridgeline Games, expresses disappointment over EA's failure to credit developers for their work on Battlefield 6.
Discover the inspirations behind the co-op heist game's development and the hurdles faced by GTFO.
Amidst the challenges faced by Payday 3, Starbreeze has passed on the management of Payday 2 to Sidetrack Games, aiming to mitigate declines in player engagement.
Blizzard employees continue their struggle for workforce rights as more developers join the union.
Design director Virgil Watkins discusses the challenges of implementing a first-person mode in Arc Raiders, highlighting the game's reliance on a third-person perspective.
The developers of Battlefield 6 are navigating the divide between younger and older players as they adjust movement mechanics following feedback.

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