
Like a Dragon Creators Remain True to Their Vision, Resist Mainstream Trends
Creatives behind the Like a Dragon series are committed to their unique storytelling style and refuse to conform to western market expectations.
Ryu Ga Gotoku’s creative team has made it clear they will not alter their narrative to fit the expectations of international markets. Instead of introducing a foreign main character or altering their story settings to suit western tastes, the studio continues to focus on what is authentic to their brand.
“No, it won’t,” stated Masayoshi Yokoyama. “If we really wanted to cater to overseas audiences, it would make sense to create a foreign protagonist and set the game internationally. But that would change the essence of Like A Dragon. There would be no valid reason for us to continue that way.”
He emphasized the importance of maintaining their unique identity and sharing it with the wider audience. “We must stay true to ourselves. If we deviate from that, we might as well disband the team and create an entirely different game.
Yokoyama believes it’s crucial for RGG Studio to develop Like A Dragon games while also promoting them broadly, noting that “people start making odd choices when they misinterpret their true purpose in this industry.”
Since its inception in 2005, the Yakuza series has consistently delighted fans with its complex blend of drama and humor. Although it gained traction in the west quite recently, especially with titles like Yakuza 0 gaining immense popularity, RGG Studio remains committed to their roots without compromising their creative integrity.
