Hitman 3's Development Cost Dips Dramatically Due to Strategic Design Choices
IO Interactive's CEO discusses how the development budget for Hitman 3 was significantly lower than its predecessor, emphasizing smart resource management.
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IO Interactive's CEO discusses how the development budget for Hitman 3 was significantly lower than its predecessor, emphasizing smart resource management.
Krafton emphasizes the importance of sales figures over concurrent players for the newly launched life sim, Inzoi, which is competing against The Sims.
Bend Studio faces layoffs as it navigates through a turbulent transition following the cancellation of its upcoming projects.
CD Projekt Red acknowledges its evolution from an underdog to a major industry player, discussing the impact of The Witcher 3's success on their development strategy.
Marc Laidlaw reflects on his departure from Valve and his stance on the future of Half-Life.
The CEO of No Rest for the Wicked talks about negative reviews and addresses misconceptions regarding the financial health of the studio.
Kojima discusses the impact of the pandemic on the themes of connection in Death Stranding.
Katsura Hashino discusses the boost in PC sales for the game and notes a significant rise in desktop JRPG players.
Insight from David Gaider reveals conflicts within BioWare's development teams and EA's favoritism towards Mass Effect over Dragon Age.
Mike Ybarra expresses uncertainty about Diablo 4's direction following its disappointing roadmap, advocating for substantive changes.
Nintendo's President asserts that while AI can aid game development, the artistry of developers remains irreplaceable.
A look at the rise of faux leather jackets inspired by Nvidia's CEO Jensen Huang and the comically cheap offerings available online.
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