
Three years after the unveiling of Judas, Ken Levine has shared the game’s first development log alongside new artwork. In this log, Levine discusses character dynamics, revealing that your actions influence the roles of key characters within the game.
In previous titles by Levine, the antagonists were clearly defined. However, in Judas, villains will emerge based on the player’s relationships and choices, adding depth to the emotional experience of the game.
Levine expressed his intention to provide more frequent updates as development progresses, aiming for players to connect intimately with the characters.
“The Big 3 are all going to be competing for your favor and attention,” Levine explains, indicating that the player’s choices would lead to different narrative arcs and emotional stakes in the game.
Overall, Levine’s discussion hints at an innovative approach, combining character-driven storytelling with gameplay mechanics. Stay tuned for more updates and a look at the high-resolution art released alongside the log.