
Ghost of Yōtei Developers Celebrate Delay of GTA 6 as a Blessing
The delay of Grand Theft Auto 6 brought relief to the Ghost of Yōtei development team, allowing them to focus without pressure.
The gamble worked out well for the developers. In a recent interview with MinnMax, Nate Fox, the creative director of Ghost of Yōtei, described the team’s reaction to the news of GTA 6’s delay as celebratory: “We’re all still hungover. Multi-month hangover. That was a great day.”
This sentiment reflects the relief among developers who are eager to avoid the pressure of launching their titles against such a significant release. They acknowledged that while GTA 6 won’t struggle for attention upon its release, other studios might not find the same luxury.
As Fox emphasized, the delay allowed the Ghost of Yōtei team to breathe easier, suggesting that the implications of such high-profile delays reach far beyond just one game.