
World of Warcraft’s upcoming adventures are set to embrace a more personal storytelling approach, steering away from the epic, world-ending stakes that have dominated recent expansions. Developers Ely Cannon and Frank Kowalkowski expressed their desire to focus on intimate quests that resonate more personally with players.
Cannon emphasized the importance of shorter, local stories, suggesting that returning to these simpler narratives could lead to memorable experiences akin to classic quests like ‘oats for Blanchy’. He stated, “Housing is going to be another place where we start to do that.”
Kowalkowski shared similar sentiments, highlighting that the nostalgia tied to relatable tales can create a rewarding gaming experience. Both directors believe these new storytelling directions will make the game more accessible to newcomers, helping them to connect with the lore without feeling overwhelmed by the complex histories of previous expansions. As they work on making these narrative shifts, players can look forward to a more grounded and relatable gameplay experience.