Gabe Newell's Early Vision for a Non-Gaming Social Network
Discover how Gabe Newell envisioned a social network outside the gaming industry in the late '90s, according to insights from Valve's co-founder Monica Harrington.
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Discover how Gabe Newell envisioned a social network outside the gaming industry in the late '90s, according to insights from Valve's co-founder Monica Harrington.
Exploring Gabe Newell's leadership style and the unique atmosphere he nurtured at Valve.
Explore the origins of the nemesis system from Shadow of Mordor, influenced by second-hand sales concerns in the gaming industry.
Actor Samantha Béart expresses concerns over AI's growing role in game development, particularly its impact on artistic integrity.
An intriguing story from a Valve executive reveals how a casual family gift led to significant changes in the company's piracy prevention measures.
Microsoft has made strides to reconnect with Steam, as evidenced by an accidental leak of a new application designed for launching Steam games via Xbox.
Cameron Williams, a designer formerly associated with Grand Theft Auto 6 and Red Dead Online, shares insights on the challenges of player exploration in open-world games.
During the 2025 Game Developer's Conference, Valve's former CMO revealed the company's tough stance on retaining rights to their iconic game, Half-Life.
Recent layoffs at Hasbro highlight the struggles of the D&D virtual tabletop project, Sigil, as it failed to carve out a strong monetization strategy.
In a recent talk, Arrowhead Games' CCO Johan Pilestedt emphasized the significance of focusing on core gameplay fundamentals instead of merely adding features.
A recent survey reveals that a significant majority of PC gamers dedicate their gaming time to older titles, showcasing the enduring popularity of such games.
Ubisoft has established a plan aimed at protecting developers from harassment related to the launch of Assassin's Creed Shadows amidst ongoing outrage.
The former co-head of Treyarch and director of Black Ops 3 has started a new chapter with Dark Outlaw Games.
Ashly Burch, the voice of Aloy in Horizon, expresses her worries about AI technology impacting the gaming industry.
Ubisoft is in talks with Tencent to create a new business entity for managing its premier franchises like Assassin's Creed.
Neil Newbon shares insights on the evolution of voice acting in the gaming industry following his success with Baldur's Gate 3.
Lego announces it will begin developing its own video games in-house, opting for increased investment in digital development.
Rebellion CEO Jason Kingsley shares his thoughts on the challenges of organizing large teams for massive video games during an interview.
Rebellion's CEO discusses the studio's strategy in managing budget and scope to avoid layoffs in the gaming industry.
Rebellion's Jason Kingsley shares insights on the challenges faced by the gaming industry and the pitfalls of prioritizing shareholder perceptions over game quality.
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