Valve's Contemplation of a Second Game Before Half-Life
Exploring Valve's early ideas for a second game and the insight from co-founder Monica Harrington on the potential risks of a 'B title'.
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Exploring Valve's early ideas for a second game and the insight from co-founder Monica Harrington on the potential risks of a 'B title'.
Cyan Worlds, the studio behind the iconic games Myst and Riven, faces major layoffs as it navigates the tough landscape of game development.
Major publishers are anxious about the upcoming release of Grand Theft Auto 6, fearing its launch could disrupt their own game schedules.
Crystal Dynamics announces layoffs affecting 17 employees amid ongoing projects like the Tomb Raider reboot.
Discover how Gabe Newell envisioned a social network outside the gaming industry in the late '90s, according to insights from Valve's co-founder Monica Harrington.
Exploring Gabe Newell's leadership style and the unique atmosphere he nurtured at Valve.
Explore the origins of the nemesis system from Shadow of Mordor, influenced by second-hand sales concerns in the gaming industry.
Actor Samantha Béart expresses concerns over AI's growing role in game development, particularly its impact on artistic integrity.
An intriguing story from a Valve executive reveals how a casual family gift led to significant changes in the company's piracy prevention measures.
Microsoft has made strides to reconnect with Steam, as evidenced by an accidental leak of a new application designed for launching Steam games via Xbox.
Cameron Williams, a designer formerly associated with Grand Theft Auto 6 and Red Dead Online, shares insights on the challenges of player exploration in open-world games.
During the 2025 Game Developer's Conference, Valve's former CMO revealed the company's tough stance on retaining rights to their iconic game, Half-Life.
Recent layoffs at Hasbro highlight the struggles of the D&D virtual tabletop project, Sigil, as it failed to carve out a strong monetization strategy.
In a recent talk, Arrowhead Games' CCO Johan Pilestedt emphasized the significance of focusing on core gameplay fundamentals instead of merely adding features.
A recent survey reveals that a significant majority of PC gamers dedicate their gaming time to older titles, showcasing the enduring popularity of such games.
Ubisoft has established a plan aimed at protecting developers from harassment related to the launch of Assassin's Creed Shadows amidst ongoing outrage.
The former co-head of Treyarch and director of Black Ops 3 has started a new chapter with Dark Outlaw Games.
Ashly Burch, the voice of Aloy in Horizon, expresses her worries about AI technology impacting the gaming industry.
Ubisoft is in talks with Tencent to create a new business entity for managing its premier franchises like Assassin's Creed.
Neil Newbon shares insights on the evolution of voice acting in the gaming industry following his success with Baldur's Gate 3.
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