Paleontologist Analyzes Monsters in Elden Ring: Evaluating Realism and Design
Dr. Darren Naish shares his insights on the monster designs in Elden Ring, highlighting impressive storytelling and speculative biology.
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Dr. Darren Naish shares his insights on the monster designs in Elden Ring, highlighting impressive storytelling and speculative biology.
Christopher Perkins bids farewell to Wizards of the Coast after a remarkable 28-year tenure, playing a pivotal role in the evolution of Dungeons & Dragons.
A discussion on the controversial addition of yellow paint in Assassin's Creed Shadows and its implications for gameplay.
Navigating the peculiarities of Final Fantasy 14's dye system, players question design choices affecting their favorite armors.
Cameron Williams, a designer formerly associated with Grand Theft Auto 6 and Red Dead Online, shares insights on the challenges of player exploration in open-world games.
Marvel Games' executive producer emphasizes fun over competitive balancing in their new title, Marvel Rivals.
Alec Dawson's promotion to associate director signifies an exciting new chapter for Overwatch 2's development.
The creators of Disco Elysium offered unexpected guidance to the team behind Rue Valley during an architectural tour in Belgrade.
Acclaimed puzzle game designer Zach Barth announces new game set in 1980s Japan, focusing on manufacturing and continuous improvement.
Lead designer mentions innovative features in upcoming game Atomfall, including significant world interactions.
Nick Wozniak emphasizes that while retro games require authenticity, they must also innovate beyond mere nostalgia.
Blizzard aims to enhance fun over balance with new perks in Overwatch 2, allowing heroes to level up during matches.
Elden Ring director Hidetaka Miyazaki's absence of beloved poison swamps in upcoming spinoff raises eyebrows.
Chris Kaleiki emphasizes the importance of continuously evolving game mechanics in ensuring engaging online multiplayer experiences.
In a recent interview, Will Wright reflects on the AI of the original Sims game, explaining how its unexpected inspiration came from a personal tragedy and how it affected gameplay.
Wartorn blends familiar gameplay elements from the classic Myth series into an exciting new tactical experience.
The new game ‘Marvel Rivals’ promotes player autonomy by eliminating role queues, allowing users to create diverse team compositions based on personal strategy.
Josh Sawyer, known for his work in the RPG industry, reflects on how game length affects player enjoyment, suggesting a shift in design priorities.
Discover the leading institutions for game design as rated by the Princeton Review, featuring essential statistics and notable alumni.
The upcoming 1.1 update for Satisfactory promises exciting new features and enhancements, including vertical splitters and improved buildables.
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