
Naoki Yoshida's Journey in Game Design Starts with a Mario Brothers Experience
Naoki Yoshida, the director of Final Fantasy 14, shares the beginnings of his passion for game design, rooted in an unforgettable experience with the Mario Brothers game.
In the realm of gaming, few stories are as compelling as that of Naoki Yoshida, the director and producer of Final Fantasy 14. Recently, he recounted how his passion for game design originated from an experience with Mario Brothers during his childhood.
During a panel at PAX West, Yoshida revealed how his adventures began. Tired of playing solo at various arcades, he visited a friend’s house, which had a Famicom. The experience was transformative, enlightening him to the capabilities of home gaming. Reflecting on the moment, he shared, “I was around ten years old, and I thought the TV was merely for watching. The reality that a console could interact with it was groundbreaking at that time.”
It was his first encounter with multiplayer gameplay that truly ignited his interest. His friend and he engaged in a unique strategy wherein one would flip the enemies, and the other would kick them out of the screen, inadvertently introducing Naoki to PVP dynamics.
This experience, coupled with the unique game design rules applying equally to solo and multiplayer modes in games, left a profound impact on Yoshida. He concluded that this blend of cooperative and competitive gameplay is what he aims to replicate in his work on FF14, inspiring new generations of gamers.