David Brevik Critiques Diablo 2's Stamina System 25 Years Later
Diablo's co-creator reflects on the game's design flaws, particularly the stamina mechanic.
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Diablo's co-creator reflects on the game's design flaws, particularly the stamina mechanic.
Josh Sawyer from Obsidian Entertainment discusses the implications of simplifying RPG systems and the importance of maintaining depth for dedicated players.
Overwatch 2 Stadium mode eliminates hero swapping to create a balanced gameplay experience, emphasizing permanent character selection throughout matches.
A review of PlayStation's attempt to succinctly recap the elaborate plot of Death Stranding, highlighting its challenges and omissions.
Game designer Josh Sawyer discusses potential features of a hypothetical Pillars of Eternity 3, highlighting the advantages of a 3D environment over isometric design.
Overwatch's beloved robot hero, Bastion, is set to return next season smaller and more durable to enhance his gameplay.
David Gaider reflects on how a level in Bloodlines shaped his views on storytelling vs. combat in games.
Chris Hunt, the designer of the survival RPG Kenshi, shares insights on the game's challenging nature, asserting that many games are simply too easy.
Lead artists from the Diablo series discuss the challenges of creative design and the benefits of seeking inspiration from various art forms.
Colin Finer, the lead designer of Diablo 4, discusses the need for challenging gameplay in the upcoming Season 8 to avoid making the game feel too easy.
Designers share insights on the difficulties of crafting new menacing titles for in-game challenges as they exhaust their creative vocabulary.
Dr. Darren Naish shares his insights on the monster designs in Elden Ring, highlighting impressive storytelling and speculative biology.
Christopher Perkins bids farewell to Wizards of the Coast after a remarkable 28-year tenure, playing a pivotal role in the evolution of Dungeons & Dragons.
A discussion on the controversial addition of yellow paint in Assassin's Creed Shadows and its implications for gameplay.
Navigating the peculiarities of Final Fantasy 14's dye system, players question design choices affecting their favorite armors.
Cameron Williams, a designer formerly associated with Grand Theft Auto 6 and Red Dead Online, shares insights on the challenges of player exploration in open-world games.
Marvel Games' executive producer emphasizes fun over competitive balancing in their new title, Marvel Rivals.
Alec Dawson's promotion to associate director signifies an exciting new chapter for Overwatch 2's development.
The creators of Disco Elysium offered unexpected guidance to the team behind Rue Valley during an architectural tour in Belgrade.
Acclaimed puzzle game designer Zach Barth announces new game set in 1980s Japan, focusing on manufacturing and continuous improvement.
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