Marvel Rivals Redefines Competitive Play Through Casual Fun
Marvel Games' executive producer emphasizes fun over competitive balancing in their new title, Marvel Rivals.
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Marvel Games' executive producer emphasizes fun over competitive balancing in their new title, Marvel Rivals.
Alec Dawson's promotion to associate director signifies an exciting new chapter for Overwatch 2's development.
The creators of Disco Elysium offered unexpected guidance to the team behind Rue Valley during an architectural tour in Belgrade.
Acclaimed puzzle game designer Zach Barth announces new game set in 1980s Japan, focusing on manufacturing and continuous improvement.
Lead designer mentions innovative features in upcoming game Atomfall, including significant world interactions.
Nick Wozniak emphasizes that while retro games require authenticity, they must also innovate beyond mere nostalgia.
Blizzard aims to enhance fun over balance with new perks in Overwatch 2, allowing heroes to level up during matches.
Elden Ring director Hidetaka Miyazaki's absence of beloved poison swamps in upcoming spinoff raises eyebrows.
Chris Kaleiki emphasizes the importance of continuously evolving game mechanics in ensuring engaging online multiplayer experiences.
In a recent interview, Will Wright reflects on the AI of the original Sims game, explaining how its unexpected inspiration came from a personal tragedy and how it affected gameplay.
Wartorn blends familiar gameplay elements from the classic Myth series into an exciting new tactical experience.
The new game ‘Marvel Rivals’ promotes player autonomy by eliminating role queues, allowing users to create diverse team compositions based on personal strategy.
Josh Sawyer, known for his work in the RPG industry, reflects on how game length affects player enjoyment, suggesting a shift in design priorities.
Tributes pour in as Tomonobu Itagaki, known for his contributions to the gaming world with franchises like Dead or Alive and Ninja Gaiden, has died at 58.
A passionate Pokémon fan has redesigned the newly announced Mega Dragonite, infusing it with nostalgia from the Gen 5 era of pixel graphics, showcasing creativity and community engagement.
The director of Dying Light: The Beast shares details about the game's world design, emphasizing its diverse environments and gameplay length.
Discover the leading institutions for game design as rated by the Princeton Review, featuring essential statistics and notable alumni.
The upcoming 1.1 update for Satisfactory promises exciting new features and enhancements, including vertical splitters and improved buildables.
Troy Baker, the voice of Joel in The Last of Us, shares his thoughts on the game's enduring impact and narrative achievements.
The lead designer of Atomfall discusses innovative elements that could transform the gameplay experience.

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