
Insights from Arc Raiders Designer on Marathon's Feedback
Arc Raiders' design director shares valuable insights into the impact of Marathon's playtest feedback on their development process.
Recently, Arc Raiders’ design director, Virgil Watkins, provided insights into how the feedback received from the playtest of Marathon influenced their own development strategy. In a discussion with Tyler Wilde, he mentioned, “It was a very great A/B test for us, because obviously they made decisions that we didn’t, and vice versa.”
This parallel testing period was highlighted as a significant opportunity for both games, emphasizing the importance of understanding player reactions to different design choices. Morgan Park, a member of the PC Gamer team, noted similar excitement and skepticism about the potential of both games succeeding in a saturated genre.
Key Points
- Dual Testing: The timing of the tests for both games created a unique environment for comparing player reactions.
- Design Decisions: Differences in decisions made by the two teams led to valuable contrasts that could potentially enhance gameplay.
- Future Vision: Watkins expressed hope to see more of the artistic direction from Marathon in future titles.