How Skyrim's Balance Was Personally Tweaked by Jeff Gardiner Just Before Release
Jeff Gardiner discusses the last-minute balancing changes he made to Skyrim, addressing issues with AI simulation inaccuracies.
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Jeff Gardiner discusses the last-minute balancing changes he made to Skyrim, addressing issues with AI simulation inaccuracies.
A former Bethesda producer reflects on the surprising issues caused during Skyrim's development, including pesky ants casting shadows.
An insight from a former Arkane designer on the production costs and sales performance of Dishonored 2 in relation to Skyrim.
A unique encounter in Skyrim sees a player confronted by three identical bandits, showcasing the game's character model reuse.
Fans of Skyrim are engaging in discussions over the merits of the No Stone Unturned quest, focusing on its lengthy requirements this side quest demands.
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