Skyrim's Designer on the Enduring Appeal of Open World Games
Games/News/RPG

Skyrim's Designer on the Enduring Appeal of Open World Games

The lead designer of Skyrim reflects on the game's lasting popularity, attributing it to its player-centered design.

Skyrim, celebrating its 14th anniversary, continues to enthrall gamers despite many years since its release. Players remain captivated by the vast cold regions of Tamriel.

In a recent discussion, Bruce Nesmith, the lead designer of the game, expressed his amazement at the game’s ongoing success. He noted, “By all rights, a year later, some other game should have eclipsed it. And then two years later, three years later, five, ten. It’s like, ‘what the hell is going on here?’

During a podcast, he recalled moments when Todd Howard would reveal the current player count, leaving Nesmith in disbelief, emphasizing that even ten years later, the numbers were startling. This enduring popularity stems from their philosophy of not restricting player experiences and allowing for an organically driven narrative in their world, which has become commonplace in game design today.

Despite some limitations compared to older titles like Daggerfall or Morrowind, players still find endless adventures in Skyrim that spawn unexpected discoveries with each new quest. For those feeling nostalgic, the PC Gamer team shares their favorite memories from Skyrim’s release on its anniversary, encouraging fans to revisit cherished moments and possibly incorporate new mods to enhance their experience.

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