
Garrett, the iconic character from Thief, influenced the design of stealth mechanics for Skyrim’s Dark Brotherhood assassins, which capture the beloved playstyle of the stealth archer. This playstyle, celebrated by fans, has been a staple in the RPG through detailed analyzes and guides available online.
Pagliarulo reminisced about his early career at Looking Glass Studios, the silent force behind Thief, noting how it laid the blueprint for his later contributions at Bethesda. His discussions with Howard prompted a significant analysis of stealth gameplay in prior titles, leading to innovations in the upcoming Oblivion.
With aspirations of blending complex stealth elements into expansive gameplay environments like those in Skyrim, Pagliarulo credited his formative experiences as vital influences that echo throughout his career. He articulated profound enthusiasm for the stealth archer archetype—an embodiment of player choice in character identity across various titles within the expansive Elder Scrolls universe.
