Valve's Contemplation of a Second Game Before Half-Life
Exploring Valve's early ideas for a second game and the insight from co-founder Monica Harrington on the potential risks of a 'B title'.
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Exploring Valve's early ideas for a second game and the insight from co-founder Monica Harrington on the potential risks of a 'B title'.
The CEO of Take-Two Interactive, Strauss Zelnick, expresses skepticism towards AI-created games and emphasizes the need for creativity in game development.
SAG-AFTRA introduces waivers that allow game actors to participate in student projects and game jams during their strike for AI protections.
The European Commission issues a directive aimed at enabling third-party devices to integrate better with Apple's ecosystem.
Cyan Worlds, the studio behind the iconic games Myst and Riven, faces major layoffs as it navigates the tough landscape of game development.
A former Bethesda artist reflects on his decision to leave the gaming giant, citing the harsh online reception of Fallout 76 as a key factor.
Elon Musk's artificial intelligence company, xAI, has acquired his social media platform, X, in a deal valued at $45 billion, which marks a significant transition for both entities.
Ubisoft and Tencent are forming a subsidiary aimed at consolidating and expanding key gaming franchises, including Assassin's Creed and Far Cry.
The Genshin Impact community is facing backlash following the announcement of a new voice actor, who has been criticized for taking over the role during an ongoing strike.
A deep dive into the proper pronunciation of Balatro and its cultural impact in the gaming community.
Path of Exile 2's director, Jonathan Rogers, shares insights on how seasonal updates could support multiple ARPGs coexisting in the market.
The latest edition of PC Gamer features a sneak peek into Bethesda's Doom: The Dark Ages, along with exclusive insights on various upcoming games.
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