Semiwork's Bold Move with REPO: A Shift in Game Development
After its prior game, Voidigo, fell flat, Semiwork adopted an innovative strategy with REPO, aiming for quick failure to ensure future success.
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After its prior game, Voidigo, fell flat, Semiwork adopted an innovative strategy with REPO, aiming for quick failure to ensure future success.
A recent report reveals a decrease in interest for battle royale games, with Fortnite increasing its share significantly.
Channel 4 News uses Warhammer figures to explain the impact of new US tariffs on the gaming industry.
Bill Petras, a prominent figure in the gaming industry who significantly contributed to Blizzard Entertainment's most iconic franchises, has passed away.
The tabletop gaming sector is bracing for a significant downturn following the announcement of steep import tariffs on Chinese goods, affecting production costs and forcing publishers to rethink their strategies.
Unity's CEO Matt Bromberg expresses his skepticism about the metaverse, calling many of its platforms unimpressive.
Several prominent Korean game developers are seeking to revive the StarCraft franchise by pitching new game concepts to Blizzard.
The studio is set to let go of up to 75 employees due to project completion and lack of sufficient work.
Exploring Valve's early ideas for a second game and the insight from co-founder Monica Harrington on the potential risks of a 'B title'.
Cyan Worlds, the studio behind the iconic games Myst and Riven, faces major layoffs as it navigates the tough landscape of game development.
Major publishers are anxious about the upcoming release of Grand Theft Auto 6, fearing its launch could disrupt their own game schedules.
Crystal Dynamics announces layoffs affecting 17 employees amid ongoing projects like the Tomb Raider reboot.
Discover how Gabe Newell envisioned a social network outside the gaming industry in the late '90s, according to insights from Valve's co-founder Monica Harrington.
Exploring Gabe Newell's leadership style and the unique atmosphere he nurtured at Valve.
Explore the origins of the nemesis system from Shadow of Mordor, influenced by second-hand sales concerns in the gaming industry.
Actor Samantha Béart expresses concerns over AI's growing role in game development, particularly its impact on artistic integrity.
An intriguing story from a Valve executive reveals how a casual family gift led to significant changes in the company's piracy prevention measures.
Microsoft has made strides to reconnect with Steam, as evidenced by an accidental leak of a new application designed for launching Steam games via Xbox.
Cameron Williams, a designer formerly associated with Grand Theft Auto 6 and Red Dead Online, shares insights on the challenges of player exploration in open-world games.
During the 2025 Game Developer's Conference, Valve's former CMO revealed the company's tough stance on retaining rights to their iconic game, Half-Life.
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