Gaming Industry
Phil Spencer on the Importance of Smaller Games Beyond Live Service Models
Phil Spencer emphasizes the role of smaller, narrative-driven games in contrast to the mainstream trend of live service models.
Recent in
Phil Spencer emphasizes the role of smaller, narrative-driven games in contrast to the mainstream trend of live service models.
A former creative director from Dragon Age addresses EA's suggestion that the game would have fared better as a live-service product.
Former Dragon Age creators express their dissatisfaction with EA CEO Andrew Wilson's recommendation for incorporating live service features into the latest game.
The Game Developers Conference's latest survey indicates a strong continued interest in live service games among AAA developers despite recent failures.
Every week we share the most relevant news in tech, culture, and entertainment. Join our community.
Your privacy is important to us. We promise not to send you spam!