Dispatch Thrives as a Live-Service Game for a Month
Adventure/Games/News

Dispatch Thrives as a Live-Service Game for a Month

The unique approach of episodic releases for Dispatch has been a resounding success, but industry leaders caution against expecting similar outcomes.

The superhero management sim Dispatch, developed by AdHoc, has gained immense popularity, especially due to its unique approach of episodic releases. The game’s executive producer, Michael Choung, highlighted its recent success, stating that the format has been a game-changer, keeping player interest alive over a longer span compared to a traditional one-time release.

“If you think episodic alone is going to be the thing that dictates success for you, then good luck!”

Natalie Herman, the lead producer, noted that during its peak, Dispatch functioned almost like a live-service game, offering new content for a month.

Despite its achievements, Choung warns against viewing the episodic format as a universal solution across all projects.

“It’s insane to do,” he remarked. “From every metric, from a production perspective, no one should do this.”

This approach has attracted attention, yet Choung emphasizes that it should not be seen as a magic formula for success, suggesting that strong creative content is essential if episodic releases are to enhance a game’s reception.

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