Diablo Artists Emphasize the Importance of Diverse Inspiration for Designing Armor Sets
Lead artists from the Diablo series discuss the challenges of creative design and the benefits of seeking inspiration from various art forms.
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Lead artists from the Diablo series discuss the challenges of creative design and the benefits of seeking inspiration from various art forms.
Tim Cain, the lead developer of Fallout 1, recounts the marketing pressure to transition the game to a real-time format influenced by the success of Diablo, and how he managed to resist these changes.
The upcoming collaboration between Diablo and the dark fantasy series Berserk has gamers intrigued as details unfold.
Rod Fergusson discusses long-term strategies for the Diablo franchise, including plans for new game installments.
Mike Ybarra expresses uncertainty about Diablo 4's direction following its disappointing roadmap, advocating for substantive changes.
A dedicated team has debunked a speedrun record for Diablo, claiming it was manipulated. Their findings suggest significant discrepancies in the gameplay.
DevilutionX, a source port for Diablo 1, receives an exciting update, enhancing compatibility with older operating systems.
David Brevik, a key figure behind the Diablo franchise, shares his concerns about the current trends in action RPGs, emphasizing the value of gameplay experience over rapid progression.
Blizzard announces that Berserk-themed collaborations are coming to both Diablo 4 and Diablo Immortal, fueling fan excitement.
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