
Exploring the Longevity of Live Service Games: Insights from Mecha Break Developer
Kris Kwok, CEO of Amazing Seasun, shares thoughts on the potential longevity of live service games, reflecting on past successes.
Kris Kwok, the CEO of Amazing Seasun, expressed high hopes for Mecha Break, a new mech combat game, aiming for its longevity in the gaming market. In an insightful discussion, Kwok emphasized, “Theoretically, a game can survive in perpetuity, forever. I’ve been in the game design industry for 21 years; the last game I was responsible for remained active for 16 years.”
Kwok noted the increasing challenge in the industry, as many live service games struggle to maintain player bases post-launch, citing examples like MultiVersus and Babylon’s Fall that have recently shut down support.
He drew upon his extensive experience, highlighting that some games like JX3 Online have thrived in the market for over 15 years, showcasing that longevity is not impossible when developers remain committed to ongoing support and player engagement.
Looking ahead, Kwok advocates for broader appeal beyond traditional mech enthusiasts, aiming to attract a diverse range of players from different genres, including hero shooters and battle royales.
For further insights, pictures, and developments on Mecha Break, stay tuned!