Exploring the Longevity of Live Service Games: Insights from Mecha Break Developer
Kris Kwok, CEO of Amazing Seasun, shares thoughts on the potential longevity of live service games, reflecting on past successes.
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Kris Kwok, CEO of Amazing Seasun, shares thoughts on the potential longevity of live service games, reflecting on past successes.
Josef Fares expresses his commitment to creative game development despite industry pressures.
In a candid interview, Shuhei Yoshida, the former head of PlayStation, reflects on Sony's strategies concerning live service games and their inherent risks.
Ken Levine, known for his work on BioShock, reveals that the upcoming game Judas will be a single-player experience without live-service elements.
A group of European publishers expresses concerns that the Stop Killing Games initiative could limit choices for developers.
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