Games
Josh Sawyer Discusses the Challenges of Adopting Turn-Based Combat in RPGs
Pillars of Eternity designer Josh Sawyer explains why his studio couldn't replicate the success of Larian's turn-based approach in Baldur's Gate 3.
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Pillars of Eternity designer Josh Sawyer explains why his studio couldn't replicate the success of Larian's turn-based approach in Baldur's Gate 3.
In an interview, game designer Josh Sawyer reflects on the evolution of turn-based combat and its perceived decline in tactical complexity.
Pillars of Eternity is introducing turn-based combat, stirring debates among gamers as it marks its 10th anniversary.
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