Josh Sawyer Discusses the Decline of Tactical Depth in Turn-Based Combat
Games/RPG

Josh Sawyer Discusses the Decline of Tactical Depth in Turn-Based Combat

In an interview, game designer Josh Sawyer reflects on the evolution of turn-based combat and its perceived decline in tactical complexity.

Josh Sawyer, known for his work at Obsidian, has expressed thoughts on the decline of tactical variation in turn-based games. In an interview, he highlighted how titles from the late 1990s to early 2000s, like Fallout, lacked diverse options during combat, often leading to repetitive strategies like targeted shots to vital areas.

Sawyer pointed out that earlier games, while enjoyable, didn’t offer much complexity. “Even Fallout 1 would reach a point where players exclusively relied on nut shots and eye shots,” he remarked.

Recent successes such as Baldur’s Gate 3 are changing the narrative, proving that players can enjoy turn-based mechanics without sacrificing tactical depth. Sawyer praises modern games for providing ample control and variety, suggesting that today’s titles have a clearer grasp of player engagement.

To delve deeper into these insights and more about his views on RPG mechanics, follow the links below:

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