Gaming
How Funding Issues Nixed the Sequel to a Classic RPG
A look into the lost potential of a sequel to Planescape: Torment, originally envisioned by David Gaider and his team at Beamdog, which failed to secure publisher backing.
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A look into the lost potential of a sequel to Planescape: Torment, originally envisioned by David Gaider and his team at Beamdog, which failed to secure publisher backing.
Insight from David Gaider reveals conflicts within BioWare's development teams and EA's favoritism towards Mass Effect over Dragon Age.
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