
Ubisoft has made its internal tool for assisting developers in creating colorblind-friendly video games publicly available for free after years of internal use. Chroma allows developers to simulate the experience of colorblind players in real time while they play by overlaying a filter that doesn’t impair game performance.
Colorblindness is a prevalent issue affecting a significant number of gamers, with statistics pointing to 1 in 12 men (about 8%) and 1 in 200 women (around 0.5%) being colorblind, as reported by the nonprofit Colour Blind Awareness.
“Chroma has proven to be a highly efficient tool for us at Ubisoft,” stated David Tisserand, Ubisoft’s Director of Accessibility. “It has enabled us to evaluate our games’ accessibility for colorblind players much faster and more thoroughly than ever before. We believe accessibility is a journey, not a race, and we’re excited to share Chroma with the entire industry. We encourage everyone to benefit from it, provide feedback, and contribute to its future development.”
Chroma was designed by Ubisoft’s quality control team in India to deliver real-time feedback to developers while they’re actively engaged with the game. Developers can download Chroma from its GitHub page, where it is now published under the Apache 2.0 License, promoting collaborative, open-source software development.