
Atlus Considers Accessibility Features for Metaphor: ReFantazio's UI
Atlus's UI designer Koje Ise acknowledges player concerns regarding overstimulating menu designs and hints at potential accessibility options in the future.
Atlus is opening up discussions about enhancing accessibility in their upcoming RPG, Metaphor: ReFantazio.
Koje Ise, the lead UI designer, expressed that while the interface designs of Atlus are widely praised, they can also present challenges for some players. He relayed that certain individuals find the vibrant menu displays overstimulating, which can lead to discomfort or even physical reactions.
In an interview, Ise stated, “We acknowledge that there are certain individuals with specific needs. We understand that there is a need for that, and it’s something we’re considering.”
This statement follows discussions within the gaming community, highlighted in feedback from users who find the menus excessively intense, leading to a desire for more visually restrained options. The focus on accessibility aims to ensure that all players can enjoy the game without adverse effects.
Ise emphasized that integrating such features into an already complex UI design won’t be straightforward, but it’s a goal they are committed to pursuing.
Overall, Atlus shows a promising willingness to adapt and improve access for their growing player base.