
Larian Studios Boss Critiques Game Development Trends Amid EA's Challenges
Swen Vincke, head of Larian Studios, remarks on the unsustainable practices in game development as EA prepares to face considerable changes.
As reported by GamesRadar, Larian studio head and Baldur’s Gate 3 director Swen Vincke has commented on the current gaming landscape after Microsoft increased Game Pass prices and EA’s acquisition by private equity and Saudi Arabia’s Public Investment Fund, which threatens to compromise BioWare, the creator of the Baldur’s Gate series.
Vincke humorously noted on Twitter that “making games faster and cheaper while charging more has never worked before.” He emphasized the industry’s need for sustainable practices in light of recent changes, especially amidst fears of job cuts and studio closures within EA.
“Probably a good time to remind people that making games faster and cheaper while charging more has never worked before.”
(Translation: Honestly, past experiences highlight that this approach fails.)
In context, Vincke’s remarks reflect a growing concern regarding how game studios manage resources, and he indicates that the popularization of methods like generative AI is an uncertain solution to maintaining profitability under pressure from their new ownership.