Config Tweaks Enhance Metal Gear Solid Delta's Graphics
Gaming/Hardware

Config Tweaks Enhance Metal Gear Solid Delta's Graphics

Explore how simple configuration file adjustments can improve ray tracing and frame generation in Metal Gear Solid Delta: Snake Eater.

Metal Gear Solid Delta: Snake Eater is a full remake of the classic MGS 3: Snake Eater, recently released on PC and consoles. Despite its launch, modders quickly investigated ways to improve graphics performance.

The game utilizes Unreal Engine 5 with its ray tracing Lumen algorithm. However, initial reports revealed that it lacked support for frame generation.

Simple config file modifications can open access to both enhancements:

  1. Locate the Config File: Navigate to C:\Users\[YourUsername]\AppData\Local\MGSDelta\Saved\Config\Windows, and find engine.ini.

  2. Edit Configurations: Add the following lines to enhance visual quality:

    [SystemSettings]
    r.Lumen.HardwareRayTracing=0
    r.Lumen.Reflections.HardwareRayTracing=0
    r.Lumen.ScreenProbeGather.HardwareRayTracing=0
    r.LumenScene.DirectLighting.HardwareRayTracing=0
    r.NGX.DLSS.denoisermode=0
    r.Streamline.DLSSG.Enable=0
    t.Streamline.Reflex.Enable=0
    t.Streamline.Reflex.Mode=0
    

This adjustment activates hardware ray tracing through Lumen, while it does not appear in the game menu, users report visual improvements.

For those eager to eliminate the 60 fps cap on PC, it is recommended to install a mod like Better Uncap FPS v1.4.

These tweaks should enhance your gameplay experience, but users should be cautious as the frame rate may become unstable without proper configurations.

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