
Following the beta feedback, Battlefield 6 is set to implement key adjustments to its movement mechanics ahead of launch. The changes aim to foster a more traditional Battlefield experience and address significant concerns regarding the high mobility and unpredictable movement that players critiqued during the beta.
In an Open Beta Debrief released on their official social channels, the developers shared insights about movement, map sizes, weapon balance, and more. Notably, they confirmed that the momentum gained from sliding will be reduced, and a penalty will now apply for consecutive jumps, potentially lowering jump height in rapid sequences.
The developers noted:
“Movement mechanics have been adjusted to create a more balanced and traditional Battlefield experience. Momentum, especially horizontal speed, carried from a slide into a jump has been reduced.”
These changes aim to reduce rapid movement techniques that players exploited, which allowed for excessive speed and minimized accuracy during combat, particularly seen in FPS titles like Call of Duty. Players previously noted that excessive agility was enabling chaining techniques that could undermine the gameplay’s integrity.
Future tests via Battlefield Labs are planned to get insights into the game’s two largest maps at launch, namely Mirak Valley and Operation Firestorm.