
In terms of numbers, it would be hard to argue that the first Battlefield 6 beta weekend was anything other than a success. At times, the beta attracted more than half a million concurrent Steam players—enough to beat Call of Duty’s peak player count record since 2022. Morgan Park was impressed enough to declare that 2025 is Battlefield’s year to lose.
However, as is common with beta tests, excitement is mixed with issues. Players reported that their enjoyment of tank shelling and shotgunning was interrupted by what has been termed the “super bullet”: during firefights, players would die instantly from seemingly one hit while they had inflicted multiple rounds into the enemy.
Does something feel off about this game? from r/Battlefield
On the Battlefield subreddit, threads summarizing beta feedback mention inconsistencies in kill times, with some players noting that “TTK feels fine, but the ‘Time to death’ can feel instantaneous.” Anecdotally, many experienced similar issues during gameplay, reporting that they would perish from a lethal shot, only to find afterward that they had received several hits.
Thankfully, Battlefield 6 developers have offered some hope for resolving the main concerns: yesterday, Dice’s principal gameplay designer, Florian Le Bihan, announced that they are collecting information on the super bullet phenomenon for further investigation. “If some of you have video examples of suspected super bullet / unexpectedly fast TTD that you’ve recorded in the Battlefield 6 Open Beta - send my way,” Le Bihan tweeted.
Stay tuned for possible balancing changes ahead of the full BF6 launch on October 10.