Pokemon TCG Pocket Players Express Concerns Regarding Pack Points
Articles/Gaming

Pokemon TCG Pocket Players Express Concerns Regarding Pack Points

Fans of Pokemon TCG Pocket are expressing dissatisfaction over the lack of a proper pity system for Pack Points, essential for unlocking cards.

Fans of Pokemon TCG Pocket are voicing their dissatisfaction over the exclusivity of Pack Points, a crucial aspect of the game. Unlike many gacha games, DeNA’s card game does not implement a soft or hard pity system to ensure guaranteed drops from booster packs.

Pack Points function simply: players earn a set number of points each time they open a booster pack. These points can later be used to craft cards, allowing players to choose which card to unlock, based on rarity costs. However, this flexible system has major drawbacks that have sparked frustration among the community.

Some fans are urging developers to allow Pack Points to be shared across different expansions, arguing it should only be specific to the latest set. They believe this change can prevent older points from going unused and assist in completing collections.

Currently, each set maintains its own distinct pool of Pack Points, making it impossible for players to use points from one expansion on another. This limitation contributes to players’ frustration, particularly for free-to-play users who are increasingly finding the unlocking of rare cards daunting.

The Problems with Pack Points

The absence of a pity system generally restricts access to rare items for loyal players. For instance, other card games have introduced mechanics that ensure players pull cards that they don’t already own, significantly enhancing their chances of completing collections. Unfortunately, not even players investing significantly in booster packs can guarantee the Pack Points needed to craft rare cards in Pokemon TCG Pocket.

Fans continue to ask developers to unite loyalty points across expansions for a more accessible experience, especially for older sets.

Conclusion: Changing how Pack Points are managed might undercut the game’s monetization strategy, which largely relies on the demand for rare cards. Thus far, there is little indication that developers will modify the existing system.

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